Tag Archives: braid

The 500 Meter Hurdles In Being Wrong About Something

Aric did the heavy lifting here. The original interview was on PC Gamer, here. PC Gamer interviewed game developer Jonathan Blow about his upcoming game, and this came to light: Adventure games are all confusion. If it’s text, it’s “Why … Continue reading →

Posted in interactive fiction | Tagged , , , | 6 Comments

Braid: Non-Spoiler Review

I have completed the game (with the exception of some secret, hidden content I’m now learning about from the Intertubes), and so will now present a NON-SPOILER REVIEW. I will start another thread on the BBS for SPOILER-FILLED ANALYSIS. It says … Continue reading →

Posted in features, games, reviews, theoreticals and essays | Tagged | 1 Comment