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Everyone Has a Frobozz Story
Mar 11th, 2019 by Ice Cream Jonsey

Frobozz died on Wednesday, January 23rd. It is the worst day of my life.

Frobozz was killed by a rescue dog that we had adopted. The rescue dog got downstairs. She wanted to get downstairs because that was where we kept the dry cat food and the wet cat food. She was food obsessed and I didn’t train that out of her, not yet. I had a camera pointed to the stairs so I could see if she was trying to get downstairs. I checked around 10:40AM on the 23rd and saw that the stuff I put in front of the stairs had been knocked away.  As soon as I saw what happened I drove home from work.

Reggie was sitting in a dry sink. He was OK. Two of our dogs were still downstairs in the arcade. Everything I had placed to block the stairs (some pots filled with dirt, two gates, some chairs) had been knocked down the stairs. Everything I had placed as a barrier was broken. Chunks of the pots lay scattered against the floor of the basement. Dirt had been tracked everywhere. I searched the normal spots that Frobozz had hid in since we moved into our home. He would hide behind the water heater, in the storage room, behind the furnace, on top of the Asteroids machine. He wasn’t at any of those places.

I saw that a stool had been knocked over and I looked into an arcade game of mine that didn’t have a back door. That is where I saw Frobozz’s body. He had wedged himself into the game. I don’t know what happened. He was too far in there for the rescue dog to have bit him and killed him. He was just frozen in place. The dog was covered in slashes and cuts – presumably she attacked him and Frobozz fought back and somehow in the process he died.

* * *

My ex-girlfriend Dayna brought Frobozz home as a four-week old barn kitten on a day in August of 2006. We had just moved into a house in Thornton, Colorado. She had brought two older female cats to the relationship before we got Frobozz. We had a lot of space in that house. I had never really had a pet that was my sole responsibility before. She had mentioned that she encountered litters of kittens all the time in her job for county invasive vegetation species enforcement. I remember just saying that I wanted a cat with a” preposterously large head in proportion to his body.” She brought this fuzzy, nigh-feral kitten home and he definitely had a head that was way too big for the rest of his body.

The name “Frobozz” is from the text adventure computer game Zork II: The Wizard of Frobozz – Frobozz itself is a province in the game where you attempt to get treasure, solve puzzles, outsmart a wizard and type curse words into the prompt. Frobozz (I’m back to my cat now) as a 4 week kitten had these shocks of hair just jumping off him. He looked that he had just been struck by lightning and as a way to chop up the rest of his day, decided to go toaster bathing. I’ve spent a lot of time looking at cats on the Internet in my day … and your day … and I have never seen any cat go from bizarrely-sketched oddball to a shining example of the perfect feline form like he did. Of course I loved him from the moment I saw him, but I became a little proud in how he prospered and bloomed.

We would wrestle all the time as I took the role of father, mother and sibling for him. I would go to work with long scratches over my arms in order to give him someone to rough house with. He never attacked anyone or anything for any length of time out of malice, it was just the way we played together, the two of us. We played less as he got older as he was more content to sit and nap and observe. I moved out of Thornton, got married to my wife Melissa and we brought all our pets together. My wife spent so much time with Frobozz, he had two people in his life that cared for him terribly.

In telling people what happened, I’ve learned that Frobozz (of course) didn’t cease to exist when people were over and when people spent the night at our place. Everybody has a Frobozz story. Guests at my place(s) tend to wake up before I do a lot of the time. I learned that Frobozz would be the cool companion hanging out while my friends played arcade games. (While Frobozz usually would sleep on the bed with me, he is the only cat I knew that would wake up earlier than myself but not also wake me up.) He liked being around people and I don’t get the sense that he was annoying about demanding attention from them. He just liked watching, liked hanging out. He liked being chill.

He would make a trilling sound when he was about to jump towards me and an “Eh!” sound when he was asleep and someone (the someone usually being me) would pick him up. He was probably taken from his mother cat too early, although there wasn’t any protection from some hawk getting him where he came from. He imprinted on me. We imprinted on each other. Looking back at the years we had together, Jesus, we spent an enormous amount of time just staring at each other as morons together. He would jump onto my lap wherever I was sitting. I would stop what I was doing and we would just look at each other, happy in that.

He was an indoor cat, but occasionally I would think to let him outside so he could experience the outdoors. There was a small storage shed across from the fence at my old house. One day when I had let Frobozz out for a second to get some sunshine, he got away from me. He scaled the fence and hopped over to the barn’s roof… and had no idea how to get down. He cried for help! I was able to knock on the neighbor’s door and get a ladder and get him down. He wasn’t great with being held by most other people for the first few years of his life. When I had him neutered, he was kept in a series of cat cages until he woke up. I had to go back there to get him out because he was back there, squashed as far back as he could go, hissing at the vets that were trying to get him. He came right out when he saw me and we went home. He had been the constant companion in my life for so many years. I had a long period of time when I was single before I met my wife and for the most part it was me living with Frobozz, Boggit and Reggie in a house that was big but not at all empty because I had those three happy  clowns to share it with.

* * *

He’s gone forever and it still hasn’t hit me. It hits me all the time, but it hasn’t fully hit me, if that makes any sense. There was a mix up when it came to getting his ashes. I took him to the crematorium the day he died while my wife took the rescue dog back to the rescue. Someone was ahead of me in line at the crematorium trying to negotiate some multi-animal plan or discount or something. I went to one of the rooms they had there with Frobozz’s body. I had wrapped him in blankets and we just sat there waiting. I’m glad I had that time now. He was as long as a cat should be, he weighed what a cat should weigh. In the end wrapped up tight and had to leave him and drove home.

I got a call a couple days later. His ashes were ready for me to pick up. There was a mistake though and it’s funny to me just how little you parse in grief. The weight of the ashes was wrong, it was too low. The wrong name was written on the container. None of this registered with me. I got a call a few days later from the crematorium. They had given the wrong ashes to me. I drove back and made the exchange and all is right now.

* * *

What really hurts the most right now is that I failed him. I utterly and totally failed him. Maybe if you are stacking obstacles in front of the downstairs to stop a new dog to where you are spontaneously generating a new Q*bert level before heading to work, you should consider your housing situation and adjust. I told this four-week old kitten that I would protect him and raise him and ensure he had a good life. Every time someone stayed at our place I would have to explain or have my wife explain the rules about closing the outside doors. He could get hurt outside. We’ve been in endless construction since we moved into our place and contractors, without exception, do not fucking shut doors. So I would have to make sure that he and his brothers and sisters were locked in a room with what they needed so they wouldn’t get outside, get lost, get hurt. I was a paranoid lunatic about all of that because Frobozz needed a paranoid lunatic to stick up for him. He was friendly, sociable and handsome. He was happy to see people and ever curious. He was always kind to his brothers and got along effortless with girl cats. He was all the things that I can’t be but admire in others and I couldn’t imagine raising a creature of any species that would have turned out better than he did.

Each day I get up and feel either grief or rage. It’s usually one or the other. I think of him fighting for his life in an arcade game and how I was too late to save the day. I think of all the wishes I had, I wish that I had worked from home that day or called it on the rescue dog or found a better way to buy time. I didn’t and it haunts me. There is a loss I cannot comprehend because he was the first and only creature that has ever walked the earth that was 100% truly dependent on me from start to finish and I failed him.

He died weeks ago and I do still see him out of the corner of my eye. My brain is tricked into thinking he is just around the corner and then he is not. He was truly the greatest guy there has ever been and if you spent any time in real life with me you liked him too. I hope you know, buddy, that I am so, so sorry.

I love you, Frobozz.


Frobozz, my baby

Frobozz, 2006-2019

The 500 Meter Hurdles In Being Wrong About Something
Feb 15th, 2011 by Ice Cream Jonsey


Aric did the heavy lifting
here. The original interview was on PC Gamer, here.

PC Gamer interviewed game developer Jonathan Blow about his upcoming game, and this came to light:

Adventure games are all confusion. If it’s text, it’s “Why doesn’t the parser understand me still?” So the core gameplay of adventure games is actually fumbling through something, right? And that’s true with modern [versions]. All the episodic stuff that’s coming out. And there’s a whole community that makes modern interactive fiction games and all this stuff. And it’s true for all these games.

This is inane and offensive.

There’s something about text adventures that makes everyone feel like a expert historian. You can be given a backpack full of weapons in a first person shooter and be unable to get past a locked door — everyone is OK with that. Reduce the entirety of NFL football to a rating for foot speed and the same three offensive players, and millions of people will buy it at $60, every year.

But type “WIN THE GAME” as your first move in a text adventure, and people can’t keen loudly enough that the illusion is broken. Ha ha ha, look at these idiots! While giving more possibilities for meaningful interaction than all other genres of game and entertainment combined, text game authors haven’t finished the job and created parsers that can pass the Turing Test! Morons!!

But no, the modern day text adventure isn’t about struggling with fucking parser confusion. This would be immediately obvious to anyone who has played a decent modern-day game. I am obligated at this point to prove it, so here’s Narcolepsy. That is the most immersive game of all-time, which maintained mimesis successfully until the last move. It was developed by a wizard of his craft who hated the I CAN’T SEE THE YOU shit that everyone else did. There’s at least two dozen people as talented as Adam who have made similar strides, but Adam basically wrote two complete text adventures depending on the player’s actions at the beginning, thus taking the issue of reacting to player decisions and rocking its world.

I’ve probably read 90% of the reviews and comments on GET LAMP. I miss a few that would appear in Google Alerts because not everyone can spell “lamp.” I would like to note that while people are constantly referencing the limitations of text games, as they pertained to 1979’s Zork, another group of people whine about all the “new guys” in the documentary, and how unwelcome they are. The people that are advancing the art form far beyond what the forefathers ever did, to help stop text games from being a punchline have their work ignored and visages unwelcome. I don’t make text games for the fame and recognition, but good grief.

I was going to write more, but the ‘painting on the ledge’ puzzle in Braid is worse than almost anything I can think of in the whole history of text adventures. There were absolutely no clues that a completely new mechanic was necessary, and the game mechanic involved wasn’t used anywhere else in the game. The thought of anyone seriously discussing what’s wrong with other genres and then brightening at the inclusion of “amnesia” is hilarious, and we all should have known the guy wasn’t speaking with any authority on text games when it was announced that he’s naming his new game The Witness. Jesus Christ, dude.

Anyway, I figured out how to save platformers, gameplay is going to center around rings coming out of people, and I shall call it Major Havoc.

Want Some Rye?
Sep 23rd, 2008 by Ice Cream Jonsey

Course ya do. 

Aardvark, from the JC BBS, made the following and I think it speaks for itself. I’ll be submitting the paperwork for its eventual grammy nomination shortly.

(If you have absolutely no idea what this is in reference to, please go here.)

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