Well hello there, and welcome to adventure!
I’ve made nine text adventures! All of them work on Windows, Linux and OS X.
To play these games, you just need an interpreter program. I recommend Hugor for Windows, Linux or Mac – Intel or PowerPC.
(Hugo, graphics and music, 2011)
I created Cryptozookeeper between 2006 and 2011. I wanted to make a full-length graphical adventure game that had funny characters in offbeat situations, all within an alternate future. The central premise of the game is that you play a guy named Vest that discovers machinery that allows him to build cryptids from the DNA of normal animals. Sprinkle in some unwilling accomplices, a grim and gritty city to explore and some fun dialogue and you’ve got an idea what’s in store for you.
Cryptozookeeper also attempts a kind of “episodic” slant towards adventure games. I wanted to make the game seem like the best season of television you’ve ever played.
Winner, 2011 XYZZY Award for Best Game
Winner, 2011 XYZZY Award for Best Writing
Winner, 2011 XYZZY Award for Best Setting
Winner, 2011 XYZZY Award for Best Non-Player Characters
Winner, 2011 XYZZY Award for Best Individual Non-Player Character
2nd Place, 2010 IntroComp
(Hugo, text and music, 2012)
Retro-Nemesis is a game created of a short story I wrote for the documentary Get Lamp. The short story wasn’t able to be included on the disc, so I reworked it into a text adventure. In this game, Jason Scott and the player character attempt to interview Adam Thornton for the documentary. Everything quickly spirals out of control.
(Hugo, text only, 2006)
3rd Place, 2006 Spring Thing Competition
Nominated for two XYZZY Awards, Best Writing and Best Story
Text adventures go well with lonely, distant moons. Pantomime explores what it might be like to live on the Martian moon of Phobos, while at the same time looking into a future where people are able to make fully-sentient clones of themselves… and to everyone’s horror, others as well.
(Hugo, graphics & music, 2004)
Winner, 2004 XYZZY Award for Best Individual Non-Player Character
Nominated for seven other XYZZY Awards, including Best Game, Best Writing, Best Story, Best Setting, Best Individual PC, Best Individual Puzzle and Best NPCs.
There was a time, when I started working on Necrotic Drift, where there was no zombie media. It’s true! This was before Shaun of the Dead and the Dawn of the Dead remake. I thought zombies were finished. I wanted to do a game with them.
Luckily, I did not stick only to zombies. All manner of undead creatures are here. Necrotic Drift is a game about a guy, Jarret Duffy, whose esoteric knowledge of Dungeons and Dragons comes in handy one night when the undead — vampires, ghosts, ghouls, ghasts, etc. — appear in New Haz, Colorado.
Fallacy of Dawn
(Hugo, graphics, 2001)
Winner, 2001 XYZZY Award for Best Writing
Winner, 2001 XYZZY Award for Best Individual Non-Player Character
Nominated for five other XYZZY Awards, including Best Game, Best Story, Best Setting, Best NPCs and Best Individual PC.
No Time to Squeal
(TADS, text only, 2001)
4th Place, 2001 Interactive Fiction Competition
Nominated for 2001 XYZZY Award for Best Writing
A Crimson Spring
(Hugo, graphics & music, 2000)
23rd Place, 2000 Interactive Fiction Competition
(Zcode, text only, 2000)
Chicks Dig Jerks
Chicks Dig Jerks
(Zcode, text only, 1999)
31st Place, 1999 Interactive Fiction Competition
Other games you may enjoy
Hammurabi (Port of a 1978 game originally by Rick Merrill. Hugo, text only, 2002)
The Recruit (By Mike Sousa. I contributed some writing to this game. TADS, 2003)