Tag Archives: interactive fiction

Humbled.

My game Cryptozookeeper won some awards last weekend. There were many categories — you can see the list of winners here, the transcript of the on-line ceremony here, and the list of nominees here. With the XYZZY Awards, I closed … Continue reading →

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The Games Are Here! Announcing The 2012 HugoComp

Welcome! The games are released! Here is everything you need to know for getting the 2012 Hugo MiniComp games. UPDATE! What the %!$# is this but more games? See below for the two other additions! Hugo is a language you … Continue reading →

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The Hugo MiniComp

Welcome to the upcoming Hugo MiniComp! What is Hugo? Hugo is a language by Kent Tessman for creating text-based video games. Roody Yogurt had this to say in the original announcement of the comp: 2011 saw the Hugo release of … Continue reading →

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The Last Cryptid

The first cryptid was a Big Foot costume. My good friends Randy, Dusty and I shot a black and white video of Big Foot wandering, as he is wont to do, across the suburbs south of Denver. It was hot, … Continue reading →

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Actors in Text Games, Part One

When I made A Crimson Spring, I was learning a new IF programming language, drawing comic book-style art after a lengthy layoff, getting music integrated, and displaying graphics. I didn’t have nearly enough time to get all that stuff presented professionally before the … Continue reading →

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