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Cyberganked: Character Portraits and Weapons
August 11th, 2013 by Ice Cream Jonsey

The process I have been using for actors in Cyberganked is as follows:

– I place an ad (or ask a friend) if they can run through Randy McLellan’s haunted house at The City of the Dead, when the haunted house is up. (September and October, usually.)

– I get 400-500 source photos.

– The rest of the year, I incorporate these people in the game.

I don’t know exactly what I’ll need when people go through, so I try to hit every room and get a little of everything. With over 10 actors shot, I now have enough source material that I can “greenscreen” my friends if they don’t live in Colorado. My friend Chris Monahan is one such actor, and I hope to shoot Rob O’Hara next month in Oklahoma.

The haunted house is filled with items that could be used as weapons. I am trying to get “realistic yet funny” weapons in the game, along with “realistic and painful” ones. So one such made-up weapon might be a Windex container that is duct-taped to a flash that sprays acid. Another might be an AK-47.

I don’t have all actors with the same weapons. So one thing I am trying to do is depict the actors that were using certain weapons. If you equip your character with a weapon I have a picture for, the appropriate graphic becomes their new character portrait.

Because screens are fun, here are couple examples. Megan Spielhagen found a revolver in the haunted house (thanks, Megan!) and Chris had a Beretta. If you create a character and choose either one of them as the actor for your characters and give them those weapons, here is what you will see when you >look at them in-game, or if they are doing things that cause their portraits to show.



(You can click for the larger image.)

Cyberganked is being written in Hugo, and is really more of a character role-playing game than text adventure. No ETA on when I will be finished with it just yet. I have a “Cyberganked” tag on this website if you’d like to see past updates.


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