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Brainpipe
January 14th, 2009 by Pinback

Brainpipe is the latest offering from Digital Eel, the fine folks who brought you the world- (or at least geek-) renowned Weird Worlds: Return to Infinite Space.

And this time, they may have brought you the weirdest world of all.

This is a game, like Space Giraffe, where psychedelia is the key between a rather humdrum game and an experience. Unlike Space Giraffe however, in Brainpipe it works. (Opinions do not necessarily reflect those of the SysOp.)

The game is simplicity itself. You go down a long tube, supposedly a twisting maze of neural pathways in your own brain, leading deeper into consciousness itself, ultimately reaching a level of awareness which allows you to transcend humanity and consciously choose your own next evolutionary paradigm. Or some shit. The story and atmosphere is as bizarre as you’re likely to find in a game this well put together. But really, with your mouse and your left mouse button, your job is just:

1. Avoid the obstacles.
2. Gather some little good things which give you points.

You steer with the mouse, and can slow down periodically with the mouse button, should you need to pull in the reins a little. That’s it. Without the trippy-dippy graphics and sounds, this is dullness epitomized.

Whether the sound and fury which accompany the basic game mechanics work on you or not, you’ll just have to try the demo to find out. Me, I was enthralled. The game is not difficult in any real sense — I got my high score, and completed all ten levels of the game, on my very first try. You can always go back to get a better score, and there is a terribly difficult “bonus level” awaiting you at the end, but a consistent challenge, this game will likely not provide for too long.

What it will provide at length, and what keeps me going back to play (and starting on level 1, intentionally) is just the visceral experience of playing it. It is some sort of frantic meditative exercise, mixing swirling lights and shapes with eerie, echoing sound effects, spacey music, fractured dialogue snippets spinning around your ears like a nightmare…

There are subtle touches here too, though. As your “ship” (or whatever it is) delves deeper into your mind, level after level, the sounds — ostensibly reflections of memories and thoughts swimming past you — become more and more lucid, more urgent, more specific. At the beginning, random sounds and rudimentary tones, but as you get closer and closer to the root of your own consciousness, echoes of Broadway showtunes make their appearance. Slot machines ringing in symphony. Hysterical screaming. A rambling Timothy Leary type exhorting you to flush your mind. Musings on death and fear. Discord. Cacaphony.

All the while, you are still just dodging obstacles and collecting the little whatsits.

It has neither the depth nor staying power of Weird Worlds, but if you ever use games as a short-term injection of surreality and escape, even just for 15 minutes, Brainpipe might be right up your alley.

The demo offers two of the 10 levels, though it will let you go into a third level (“Coma”) which is so brutally difficult that it essentially functions as a “demo over” indication. A cute, if confusing way of doing it.


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