The 2011 IntroComp is on!
Last year, I entered the IntroComp, which is a yearly competition that encourages authors to submit the intro of their in-progress text adventure. I took second place, but I also…
Last year, I entered the IntroComp, which is a yearly competition that encourages authors to submit the intro of their in-progress text adventure. I took second place, but I also…
I had a chance to demo Cryptozookeeper at the Oklahoma Video Game Expo over the weekend. It was really inspiring to see person after person, and kid after kid walk…
Cryptozookeeper is finished. Download it through the Internet Archive here. All of the other info I have on the game is at http://www.cryptozookeeper.com, which actually re-directs back to this blog.…
The setting I usually write is most easily described as the near future. In 1999, when I wrote Chicks Dig Jerks, I set it in 2014 – a decade and…
The first cryptid was a Big Foot costume. My good friends Randy, Dusty and I shot a black and white video of Big Foot wandering, as he is wont to…
Five years is entirely too long to spend on a single video game. I’ll never do so again. It was April of 2006 when I took SHELL.HUG from the Internet…
The game I am just about finished making couldn’t have existed without Creative Commons, and I’d like to take a sec to explain how it worked for me, and how…
Well, well, well: lookee here. That’s a the manual to the arcade version of Pac-Man, in pdf form. There is already a nice stash of arcade manuals on pdf.textfiles.com, but…
I have a Marble Madness cabinet currently being shipped to me. I have been turned onto these Game Developers Conference post-mortem vids – won’t you let yourself be turned on…
I’m trying to backfill a little bit, having been away from a computer for much of last week, trying to help orchestrate the revival of the Old Man Murray Wikipedia…