I’m putting the character role-playing game I’m making onto Steam Greenlight, in the hopes that it gets on Steam proper. This is not the first time I’ve tried to put something on Steam. Long before the Greenlight program, I submitted Cryptozookeeper into their old system and got a rejection letter. I’ll give the old process this: they were quick. Before I had even finished filling out the form on the old system they e-mailed me a picture of someone in Bellevue making the “cut him off” gesture.
You can experience the Greenlight page for Cyberganked by clicking here. There’s a trailer on the page that I haven’t posted to Jolt Country, along with some screenshots.
Cyberganked is an RPG made with the Hugo programming language, which is what I’ve used for the last few games. I’m calling it a text adventure / RPG hybrid to keep all my options open. I guess the difference is that you won’t have to think of new verbs like you would in a normal text adventure. You’ll have all the commands you need in Cyberganked from the beginning.
Robb’s works are not for everyone, but they’re for the intelligent, good people. So the problem kind of works itself out. I interviewed him for a documentary on interactive fiction a number of years back, and his works before and since have been hilarious buffets of viciousness, intelligence and humor. I can’t recommend his way of doing things enough, and his consistency in working on these projects is admirable. Support this guy! — Jason Scott
I wanted to thank everyone that has commented and retweeted links and encouraged me through the process. I anticipated lots of Greenlight comments saying how much the game sucked and by extension how much I suck. Instead, I’ve already been getting great feedback. I’ll be putting updates here and there as I don’t think there’s a whole lot of overlap between this blog and the Greenlight page.
Cyberganked is a ways away from being finished, but I wanted to get it approved for Steam early. If you have a chance to vote that’d be awesome. (Greenlight Downvoter is in the game as a level six enemy, so if you ever wanted to be represented in a video game that’s your big chance. I’d still appreciate the yes vote, though.)
Unlike communism, your votes truly matter. I’m psyched as I can be to make this the best game I’ve ever worked on. I don’t care if the thing makes money — it’d be nice to break even. Steam allows me to have my games seen by more people, and that’s its value to me. It will get into the hands of people who would otherwise never experience them.
pfff — Sigurd
Pfff indeed, friends.