Werewolf

Video Game Discussions and general topics.

Moderators: AArdvark, Ice Cream Jonsey

bruce
Posts: 2544
Joined: Tue Jun 04, 2002 10:43 pm

Werewolf

Post by bruce »

Werewolf rules:

http://www.eblong.com/zarf/werewolf.html

So, it's a lot like Thing, only the werewolves don't turn, they just kill. But once they kill the seer...ain't nobody knows but the wolves.

Bruce

hygraed
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Post by hygraed »

I'm there.

I take it you'll be the Moderator?

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AArdvark
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Post by AArdvark »

This sounds even better than The Thing. I'm in!




THE
SHARPEN MY FANGS
AARDVARK

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Ice Cream Jonsey
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Post by Ice Cream Jonsey »

Yup. Goes without saying that I will play. But I'll throw in just to be positive: oooOOOOOoooOOoOo!!!! HEY GUYS I'MA BE A WEREWOLF!

And I think Bruce should run it because he knows the rules and this is the closest thing I can get to being in a D&D game of Bruce's.
the dark and gritty...Ice Cream Jonsey!

Vitriola

Post by Vitriola »

I'm in.

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gsdgsd
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Post by gsdgsd »

Me too!

Lysander
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Post by Lysander »

Sure, Ill play.
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ChainGangGuy
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Post by ChainGangGuy »

Sign me up!

How about you Pinner? Whaddya say?

bruce
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Post by bruce »

Sure, I'll moderate the first round.

Who are the players?

Let's get a list.

Bruce

bruce
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Joined: Tue Jun 04, 2002 10:43 pm

Post by bruce »

So:

CGG
Lysander
gsdgsd
Vitriola
ICJ
Vark
hygraed

That's enough. It'd be better with two or four more, but if no one else is signed up by the end of the day, I'll randomly pick wolves and a seer and start.

Bruce

Worm
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Location: tucked away between the folds of your momma, safe

Post by Worm »

meeeeeee
Good point Bobby!

bruce
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Joined: Tue Jun 04, 2002 10:43 pm

Post by bruce »

OK:

CGG
Lysander
gsdgsd
Vitriola
ICJ
Vark
hygraed
Worm

It works better with an odd number of players but even is OK too.

Bruce

bruce
Posts: 2544
Joined: Tue Jun 04, 2002 10:43 pm

Post by bruce »

Here is the generator that will be used to pick seers and werewolves.

Any additional players who show up by tonight will be added to the @players list.

Code: Select all

#!/usr/bin/perl

@players = ("ChainGangGuy","Lysander","gsdgsd","Vitriola",
            "Ice Cream Jonsey","AArdvark","hygraed","Worm");

$count = @players;

@wolves = ();

$wolfone = $players[int(rand($count))];
$wolftwo = $wolfone;
while ($wolftwo eq $wolfone) {
    $wolftwo = $players[int(rand($count))];
}
$seer = $wolftwo;
while (($seer eq $wolftwo) or ($seer eq $wolfone)) {
    $seer = $players[int(rand($count))];
}

print "Werewolf: wolves are $wolfone, $wolftwo.  Seer is $seer.\n";

exit 0;

hygraed
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Joined: Mon Feb 20, 2006 2:15 pm

Post by hygraed »

bruce wrote:Here is the generator that will be used to pick seers and werewolves.

Any additional players who show up by tonight will be added to the @players list.

Code: Select all

#!/usr/bin/perl

@players = ("ChainGangGuy","Lysander","gsdgsd","Vitriola",
            "Ice Cream Jonsey","AArdvark","hygraed","Worm");

$count = @players;

@wolves = ();

$wolfone = $players[int(rand($count))];
$wolftwo = $wolfone;
while ($wolftwo eq $wolfone) {
    $wolftwo = $players[int(rand($count))];
}
$seer = $wolftwo;
while (($seer eq $wolftwo) or ($seer eq $wolfone)) {
    $seer = $players[int(rand($count))];
}

print "Werewolf: wolves are $wolfone, $wolftwo.  Seer is $seer.\n";

exit 0;
Unix buddy!

Jack Straw
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Post by Jack Straw »

bruce wrote:OK:

CGG
Lysander
gsdgsd
Vitriola
ICJ
Vark
hygraed
Worm

It works better with an odd number of players but even is OK too.
I wouldn't mind being the odd man out if you're still even when you run the numbers...

bruce
Posts: 2544
Joined: Tue Jun 04, 2002 10:43 pm

Post by bruce »

CGG
Lysander
gsdgsd
Vitriola
ICJ
Vark
hygraed
Worm
Jack Straw

That's nine. That's a good number.

So let's start.

If you didn't get in, hang around for the next game. These games are pretty short, usually.

I'm gonna add Jack to my wolferator, and then run it.

You will get a PM from me if you are a seer or a werewolf, and, what the hell, I will also send you one if you are a peasant.

I will let the wolves know who each other are, and they can PM each other to pick a victim (or communicate over AIM or whatever), and then PM me to tell the world who died. The seer can PM me to ask if someone is a werewolf.

I'll send out those messages, and then I'll let everyone know that the game has begun.

Bruce

Vitriola

Post by Vitriola »

Can you give an overview of rules? Turns, how many? Picks, how often? 2 wolves at the beginning? Should the word wolves be capitalized if the numeral 2 is before it in a sentence, ignoring rules that say any numeral under 10 ought to be written out and not written as a numeral?

bruce
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Joined: Tue Jun 04, 2002 10:43 pm

Post by bruce »

Yeah: Two wolves.

Wolves pick first.

Wolves pick one victim a day.

Yes, this means that someone gets eaten before he can do anything.

Seer gets to ask about one person a day--is so-and-so a werewolf?

It is about to be night. When the sun comes up, there will be one fewer of you.

The remaining people will argue about who to lynch, and come to a consensus.

The peasants win if they lynch both werewolves before there are as many or more werewolves than peasants. See, if the werewolves equal the peasants in number, then they can just eat them in broad daylight.

The peasants will know they won if they go to sleep one night and the next morning no one has been eaten.

That's all there is to it.

Everyone in the game should have PM telling them whether they're a wolf, a seer, or a peasant. So let's start:

Now it is night.

Bruce

bruce
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Joined: Tue Jun 04, 2002 10:43 pm

Post by bruce »

One more rule, so obvious that I shouldn't have to state it:

Dead is Dead.

If you're eaten, don't talk about the game for the rest of that game. You're a pile of wolf crap somewhere.

Bruce

bruce
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Joined: Tue Jun 04, 2002 10:43 pm

Post by bruce »

Now it is Night.

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