Werewolf
Moderators: AArdvark, Ice Cream Jonsey
- Ice Cream Jonsey
- Posts: 30250
- Joined: Sat Apr 27, 2002 2:44 pm
- Location: Colorado
- Contact:
Yup. Goes without saying that I will play. But I'll throw in just to be positive: oooOOOOOoooOOoOo!!!! HEY GUYS I'MA BE A WEREWOLF!
And I think Bruce should run it because he knows the rules and this is the closest thing I can get to being in a D&D game of Bruce's.
And I think Bruce should run it because he knows the rules and this is the closest thing I can get to being in a D&D game of Bruce's.
the dark and gritty...Ice Cream Jonsey!
- gsdgsd
- Posts: 860
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- Location: Decatur
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- ChainGangGuy
- Posts: 974
- Joined: Mon Apr 29, 2002 11:04 am
- Location: Marietta, GA
-
- Posts: 2544
- Joined: Tue Jun 04, 2002 10:43 pm
Here is the generator that will be used to pick seers and werewolves.
Any additional players who show up by tonight will be added to the @players list.
Any additional players who show up by tonight will be added to the @players list.
Code: Select all
#!/usr/bin/perl
@players = ("ChainGangGuy","Lysander","gsdgsd","Vitriola",
"Ice Cream Jonsey","AArdvark","hygraed","Worm");
$count = @players;
@wolves = ();
$wolfone = $players[int(rand($count))];
$wolftwo = $wolfone;
while ($wolftwo eq $wolfone) {
$wolftwo = $players[int(rand($count))];
}
$seer = $wolftwo;
while (($seer eq $wolftwo) or ($seer eq $wolfone)) {
$seer = $players[int(rand($count))];
}
print "Werewolf: wolves are $wolfone, $wolftwo. Seer is $seer.\n";
exit 0;
-
- Posts: 711
- Joined: Mon Feb 20, 2006 2:15 pm
Unix buddy!bruce wrote:Here is the generator that will be used to pick seers and werewolves.
Any additional players who show up by tonight will be added to the @players list.
Code: Select all
#!/usr/bin/perl @players = ("ChainGangGuy","Lysander","gsdgsd","Vitriola", "Ice Cream Jonsey","AArdvark","hygraed","Worm"); $count = @players; @wolves = (); $wolfone = $players[int(rand($count))]; $wolftwo = $wolfone; while ($wolftwo eq $wolfone) { $wolftwo = $players[int(rand($count))]; } $seer = $wolftwo; while (($seer eq $wolftwo) or ($seer eq $wolfone)) { $seer = $players[int(rand($count))]; } print "Werewolf: wolves are $wolfone, $wolftwo. Seer is $seer.\n"; exit 0;
-
- Posts: 1578
- Joined: Wed May 01, 2002 9:42 pm
- Location: R.O.C.
-
- Posts: 2544
- Joined: Tue Jun 04, 2002 10:43 pm
CGG
Lysander
gsdgsd
Vitriola
ICJ
Vark
hygraed
Worm
Jack Straw
That's nine. That's a good number.
So let's start.
If you didn't get in, hang around for the next game. These games are pretty short, usually.
I'm gonna add Jack to my wolferator, and then run it.
You will get a PM from me if you are a seer or a werewolf, and, what the hell, I will also send you one if you are a peasant.
I will let the wolves know who each other are, and they can PM each other to pick a victim (or communicate over AIM or whatever), and then PM me to tell the world who died. The seer can PM me to ask if someone is a werewolf.
I'll send out those messages, and then I'll let everyone know that the game has begun.
Bruce
Lysander
gsdgsd
Vitriola
ICJ
Vark
hygraed
Worm
Jack Straw
That's nine. That's a good number.
So let's start.
If you didn't get in, hang around for the next game. These games are pretty short, usually.
I'm gonna add Jack to my wolferator, and then run it.
You will get a PM from me if you are a seer or a werewolf, and, what the hell, I will also send you one if you are a peasant.
I will let the wolves know who each other are, and they can PM each other to pick a victim (or communicate over AIM or whatever), and then PM me to tell the world who died. The seer can PM me to ask if someone is a werewolf.
I'll send out those messages, and then I'll let everyone know that the game has begun.
Bruce
-
- Posts: 2544
- Joined: Tue Jun 04, 2002 10:43 pm
Yeah: Two wolves.
Wolves pick first.
Wolves pick one victim a day.
Yes, this means that someone gets eaten before he can do anything.
Seer gets to ask about one person a day--is so-and-so a werewolf?
It is about to be night. When the sun comes up, there will be one fewer of you.
The remaining people will argue about who to lynch, and come to a consensus.
The peasants win if they lynch both werewolves before there are as many or more werewolves than peasants. See, if the werewolves equal the peasants in number, then they can just eat them in broad daylight.
The peasants will know they won if they go to sleep one night and the next morning no one has been eaten.
That's all there is to it.
Everyone in the game should have PM telling them whether they're a wolf, a seer, or a peasant. So let's start:
Now it is night.
Bruce
Wolves pick first.
Wolves pick one victim a day.
Yes, this means that someone gets eaten before he can do anything.
Seer gets to ask about one person a day--is so-and-so a werewolf?
It is about to be night. When the sun comes up, there will be one fewer of you.
The remaining people will argue about who to lynch, and come to a consensus.
The peasants win if they lynch both werewolves before there are as many or more werewolves than peasants. See, if the werewolves equal the peasants in number, then they can just eat them in broad daylight.
The peasants will know they won if they go to sleep one night and the next morning no one has been eaten.
That's all there is to it.
Everyone in the game should have PM telling them whether they're a wolf, a seer, or a peasant. So let's start:
Now it is night.
Bruce