In this thread, we develop a roguelike.
Moderator: Ice Cream Jonsey
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In this thread, we develop a roguelike.
When you need my help because I'm ruining everything, don't look at me.
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Re: In this thread, we develop a roguelike.
Is that a static screen so far?
the dark and gritty...Ice Cream Jonsey!
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Also, can someone just "view source" and tell me how to get the copyright notice BELOW the game? I am terrible at this, even after 25+ years. I don't entirely blame myself, though, they change everything every 3 months and all the browsers are still different.
"Quirks mode", indeed.
"Quirks mode", indeed.
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RELEASE NOTES, v0.002
- Added some color
- Added a messages window, which displays some messages
- Made it so you can move around
- You can now collect all the prizes, and if you do, you WIN.
RELEASE NOTES, v0.002
- Added some color
- Added a messages window, which displays some messages
- Made it so you can move around
- You can now collect all the prizes, and if you do, you WIN.
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RELEASE NOTES, v0.002.1
- Walls!
- New map generation routine
- Check out the sweet Matrix shit in the background
RELEASE NOTES, v0.002.1
- Walls!
- New map generation routine
- Check out the sweet Matrix shit in the background
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RELEASE NOTES, v0.003
- The aforementioned doors.
- Sweet field-of-view calculations, which don't currently do anything but show you the field of view, but still.
RELEASE NOTES, v0.003
- The aforementioned doors.
- Sweet field-of-view calculations, which don't currently do anything but show you the field of view, but still.
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I collected all the treasures but did not win. Did not like.pinback wrote:http://joltrogue.pinback.space
RELEASE NOTES, v0.003
- The aforementioned doors.
- Sweet field-of-view calculations, which don't currently do anything but show you the field of view, but still.
Also, the field-of-view thing is mesmerizing. It's almost like watching water flow.
"I failed a savings throw and now I am back."
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Check out the following on how to use CSS to set absolute coordinates on a page.pinback wrote:Also, can someone just "view source" and tell me how to get the copyright notice BELOW the game?
http://www.w3schools.com/css/tryit.asp? ... n_absolute
An alternative is to have the map generator add it after it draws the map.
Another might be to put the map in a <div> and put the notice in a new <div> after it.
On the other hand, why do you think you need a copyright notice? When the U.S. became a member of the Berne Union back in 1988, copyright notices became optional. And with Urugay becoming the last member of the Buenos Aires Convention to also become a member of Berne in 2000, the term "All rights reserved" became completely superfluous.
Given the general rise in expenses and fall in the typical standard of living, the future ain't what it used to be.
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