[NOT A BUG] Merchant Prices & intelligence
Posted: Fri Feb 15, 2013 1:37 am
I seem to have found another bug.
The manual says:
The manual says:
While the prices are affected by merchant exchange rates, they are not affected by INT score. Is this a bug; or intentional? And should the manual be updated?MERCHANT: Allows the player to purchase and sell items. A merchant can have up to 16 items to sell; press [A] thru [P] to set these. You can also change the exchange rates for how they sell things to you and how they buy things (refund) from you.
Regardless of the exchange rates, a merchant will not buy back his own wares for a higher price than he sold them for. If he sells you a sword for 10, he will never give more than 10 for it, even if his exchange rates would ordinarily have him give you 20 for it. The prices on items are set from the Object Editor. They are also modified by the player's INT ability score; be sure to playtest your adventure, to make sure that prices are fair.