Stock Photography
Posted: Wed Jun 11, 2008 10:13 am
So, I am making a game I hope to sell that has a bunch of animals in it. I'd like to have photographs of each animal. Thanks to the Denver Zoo, I should be able to get most of them on film, but that leaves a wide variety of animals to go.
I must be missing something when it comes to stock photography, though. Here's how I would like it to work in an ideal world:
- I go to a stock photography site. I enter a keyword search for something like gorilla. Images come up.
- I buy one for some amount of money that is less than a dollar. I neither have nor want any sort of exclusivity.
- I can now use this in my commercial work. I don't ever need to renegotiate anything. It is absolutely not the cornerstone of anything. The graphic will appear on the screen for a minute at most, in the game's run-time.
Here's how it SEEMS to work:
- People want something like $49.99 for a hi-res JPG.
- If you want to use it in any sort of commercial venture, the price goes up. Way up.
- The list of licensing terms is about four pages in length.
I am a humble man, but Jesus Christ - the most I would consider selling the indie game I am working on for is $30, and that's for a hard copy with printed-everything and a box. Two years and counting of development is going on. Meanwhile, photographers are looking for fifty bucks for a photo?
I am not disrespecting the field at all. But Jesus. If there is a mechanism in place for something like, "I need a pic, but only for a few seconds!" I'm sure not seeing it.
Anyway, I am really curious if some website along the lines of how I think it should work exists.
I must be missing something when it comes to stock photography, though. Here's how I would like it to work in an ideal world:
- I go to a stock photography site. I enter a keyword search for something like gorilla. Images come up.
- I buy one for some amount of money that is less than a dollar. I neither have nor want any sort of exclusivity.
- I can now use this in my commercial work. I don't ever need to renegotiate anything. It is absolutely not the cornerstone of anything. The graphic will appear on the screen for a minute at most, in the game's run-time.
Here's how it SEEMS to work:
- People want something like $49.99 for a hi-res JPG.
- If you want to use it in any sort of commercial venture, the price goes up. Way up.
- The list of licensing terms is about four pages in length.
I am a humble man, but Jesus Christ - the most I would consider selling the indie game I am working on for is $30, and that's for a hard copy with printed-everything and a box. Two years and counting of development is going on. Meanwhile, photographers are looking for fifty bucks for a photo?
I am not disrespecting the field at all. But Jesus. If there is a mechanism in place for something like, "I need a pic, but only for a few seconds!" I'm sure not seeing it.
Anyway, I am really curious if some website along the lines of how I think it should work exists.