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Werewolf
Posted: Fri Sep 29, 2006 10:06 pm
by bruce
Werewolf rules:
http://www.eblong.com/zarf/werewolf.html
So, it's a lot like Thing, only the werewolves don't turn, they just kill. But once they kill the seer...ain't nobody knows but the wolves.
Bruce
Posted: Sat Sep 30, 2006 7:41 am
by hygraed
I'm there.
I take it you'll be the Moderator?
Posted: Sat Sep 30, 2006 10:59 am
by AArdvark
This sounds even better than The Thing. I'm in!
THE
SHARPEN MY FANGS
AARDVARK
Posted: Sat Sep 30, 2006 12:04 pm
by Ice Cream Jonsey
Yup. Goes without saying that I will play. But I'll throw in just to be positive: oooOOOOOoooOOoOo!!!! HEY GUYS I'MA BE A WEREWOLF!
And I think Bruce should run it because he knows the rules and this is the closest thing I can get to being in a D&D game of Bruce's.
Posted: Sat Sep 30, 2006 12:24 pm
by Vitriola
I'm in.
Posted: Sat Sep 30, 2006 12:35 pm
by gsdgsd
Me too!
Posted: Sat Sep 30, 2006 1:06 pm
by Lysander
Sure, Ill play.
Posted: Sat Sep 30, 2006 2:05 pm
by ChainGangGuy
Sign me up!
How about you Pinner? Whaddya say?
Posted: Sun Oct 01, 2006 9:37 am
by bruce
Sure, I'll moderate the first round.
Who are the players?
Let's get a list.
Bruce
Posted: Sun Oct 01, 2006 9:41 am
by bruce
So:
CGG
Lysander
gsdgsd
Vitriola
ICJ
Vark
hygraed
That's enough. It'd be better with two or four more, but if no one else is signed up by the end of the day, I'll randomly pick wolves and a seer and start.
Bruce
Posted: Sun Oct 01, 2006 10:07 am
by Worm
meeeeeee
Posted: Sun Oct 01, 2006 10:19 am
by bruce
OK:
CGG
Lysander
gsdgsd
Vitriola
ICJ
Vark
hygraed
Worm
It works better with an odd number of players but even is OK too.
Bruce
Posted: Sun Oct 01, 2006 2:21 pm
by bruce
Here is the generator that will be used to pick seers and werewolves.
Any additional players who show up by tonight will be added to the @players list.
Code: Select all
#!/usr/bin/perl
@players = ("ChainGangGuy","Lysander","gsdgsd","Vitriola",
"Ice Cream Jonsey","AArdvark","hygraed","Worm");
$count = @players;
@wolves = ();
$wolfone = $players[int(rand($count))];
$wolftwo = $wolfone;
while ($wolftwo eq $wolfone) {
$wolftwo = $players[int(rand($count))];
}
$seer = $wolftwo;
while (($seer eq $wolftwo) or ($seer eq $wolfone)) {
$seer = $players[int(rand($count))];
}
print "Werewolf: wolves are $wolfone, $wolftwo. Seer is $seer.\n";
exit 0;
Posted: Sun Oct 01, 2006 3:38 pm
by hygraed
bruce wrote:Here is the generator that will be used to pick seers and werewolves.
Any additional players who show up by tonight will be added to the @players list.
Code: Select all
#!/usr/bin/perl
@players = ("ChainGangGuy","Lysander","gsdgsd","Vitriola",
"Ice Cream Jonsey","AArdvark","hygraed","Worm");
$count = @players;
@wolves = ();
$wolfone = $players[int(rand($count))];
$wolftwo = $wolfone;
while ($wolftwo eq $wolfone) {
$wolftwo = $players[int(rand($count))];
}
$seer = $wolftwo;
while (($seer eq $wolftwo) or ($seer eq $wolfone)) {
$seer = $players[int(rand($count))];
}
print "Werewolf: wolves are $wolfone, $wolftwo. Seer is $seer.\n";
exit 0;
Unix buddy!
Posted: Sun Oct 01, 2006 4:38 pm
by Jack Straw
bruce wrote:OK:
CGG
Lysander
gsdgsd
Vitriola
ICJ
Vark
hygraed
Worm
It works better with an odd number of players but even is OK too.
I wouldn't mind being the odd man out if you're still even when you run the numbers...
Posted: Sun Oct 01, 2006 6:25 pm
by bruce
CGG
Lysander
gsdgsd
Vitriola
ICJ
Vark
hygraed
Worm
Jack Straw
That's nine. That's a good number.
So let's start.
If you didn't get in, hang around for the next game. These games are pretty short, usually.
I'm gonna add Jack to my wolferator, and then run it.
You will get a PM from me if you are a seer or a werewolf, and, what the hell, I will also send you one if you are a peasant.
I will let the wolves know who each other are, and they can PM each other to pick a victim (or communicate over AIM or whatever), and then PM me to tell the world who died. The seer can PM me to ask if someone is a werewolf.
I'll send out those messages, and then I'll let everyone know that the game has begun.
Bruce
Posted: Sun Oct 01, 2006 6:32 pm
by Vitriola
Can you give an overview of rules? Turns, how many? Picks, how often? 2 wolves at the beginning? Should the word wolves be capitalized if the numeral 2 is before it in a sentence, ignoring rules that say any numeral under 10 ought to be written out and not written as a numeral?
Posted: Sun Oct 01, 2006 6:38 pm
by bruce
Yeah: Two wolves.
Wolves pick first.
Wolves pick one victim a day.
Yes, this means that someone gets eaten before he can do anything.
Seer gets to ask about one person a day--is so-and-so a werewolf?
It is about to be night. When the sun comes up, there will be one fewer of you.
The remaining people will argue about who to lynch, and come to a consensus.
The peasants win if they lynch both werewolves before there are as many or more werewolves than peasants. See, if the werewolves equal the peasants in number, then they can just eat them in broad daylight.
The peasants will know they won if they go to sleep one night and the next morning no one has been eaten.
That's all there is to it.
Everyone in the game should have PM telling them whether they're a wolf, a seer, or a peasant. So let's start:
Now it is night.
Bruce
Posted: Sun Oct 01, 2006 6:40 pm
by bruce
One more rule, so obvious that I shouldn't have to state it:
Dead is Dead.
If you're eaten, don't talk about the game for the rest of that game. You're a pile of wolf crap somewhere.
Bruce
Posted: Sun Oct 01, 2006 6:40 pm
by bruce
Now it is Night.