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Xbox 360 DVD firmware hacked - schlubs cease paying $60/game
Posted: Fri Mar 24, 2006 12:38 am
by Jack Straw
Posted: Fri Mar 24, 2006 1:42 am
by Ice Cream Jonsey
I didn't finish the article, but is this still true?
And no, the team decided not to release a hacked FW. The security details are proof itself. The team advocates hacking, not piracy.
That's great, rah bah bah, as far as I'm concerned they faked it. Maybe they could go to MS with this info and get the thing fixed and everyone would say what great guys they were. Or maybe I could finish the article. Either/or.
Posted: Fri Mar 24, 2006 1:52 am
by Ice Cream Jonsey
But I am glad you posted that, and I hope you know I am ripping on them and not your new thread. This is a shiny new thread and I am very grateful for it - thanks, Jack!
Posted: Fri Mar 24, 2006 1:55 am
by Jack Straw
yeah, it's kind of lame at this point. "TheSpecialist" supposedly did it as proof of concept. It's definitely not fake especially if MS responded to it.
But, he decided to be a dick and not release it because it "can only run backups".
The roadmap is all there and people are working on releasing it. If Xecuter (the flagship modchip guys from xbox 1) say it's real, it's real.
By the time they have a PC based flasher out, MS will probably have it patched. Good shit to keep an eye on though. Intereting it took about as long (4 months) as the original to hack it.
Posted: Fri Mar 24, 2006 5:13 am
by Worm
Too bad these guys can't hack up better handles.
Posted: Fri Oct 27, 2006 8:17 pm
by Jack Straw
this is completely wide open now, btw. this dude is a genius.. the firmware is unflashable by MS and will run any $60 "backup" with no chip.
thank god, we need the value because of shit like this:
http://blogs.msdn.com/xboxteam/archive/ ... 94758.aspx
basically, when you buy shit off xbox live, it only works on the original console you bought it on - even if you send it back to MS themselves for warranty service.
Complete nonsense.
Posted: Fri Oct 27, 2006 8:43 pm
by Jazz Jackrabbit
The firmware is hacked; where does a person obtain "backups" ? For Xbox 360 or GameCube.
Seen a community trading Dreamcast and PS2 games through DC++; the DVD media (4.2 gb size) made this practice prohibitive, even on cable or dsl. Just who or what is taking the time and effort to distribute these files? I'm curious.
Or is this the arrangements where people trade games they already own?
(Since were on it; heard of the "rom dump through serial cable" method for GC games: are there similiar obstacles in dumping or duplicating Xbox 360 DVD's? Imagine that would be another process aside from breaking the protection of the system)
Posted: Fri Oct 27, 2006 11:41 pm
by Jack Straw
usenet.
alt.binaries.games.xbox360
the games can be ripped by connecting the SATA cable from the dvd drive to your motherboard, same way you flash.
Posted: Sat Oct 28, 2006 12:26 pm
by Ice Cream Jonsey
Jack Straw wrote:basically, when you buy shit off xbox live, it only works on the original console you bought it on - even if you send it back to MS themselves for warranty service. Complete nonsense.
Totally unacceptable. Not going to bother with it. It's really reaching the point where I am more than happy to enjoy the enormous backlog of games rather than bother with all this stupid shit.
These companies would love it if you paid $60 for a game and then paid $5 or so every time you started it, every time you saved, every time you tried to load, every time you tried to get more HORSE ARMOR. Fuck 'em. Not worth the time and effort any longer. This is the worst I've seen the hobby in quite some time. Nothing interesting is out, it will be forever until the new consoles have anything interesting and the constant micropayment shit -- which just seems desperate on the part of these losers -- is really taking off. EA's reached the point where nothing they try would surprise me, but they have a lot of company.
Posted: Fri Nov 03, 2006 3:47 am
by Lysander
I know absolutely nothing about this but, wouldn't you be able to use a program like CloneDVD that makes a bit-for-bit copy of the data on the disc including the directory structure and the content scrambler, wouldn't itstill work? Or do they specifically tell it to not recognize DVDR/RW/RW+ mediums in their drives?
Posted: Fri Nov 03, 2006 4:22 am
by AArdvark
Why don't they just make the games affordable enough to want to buy originals? If I had a 360 and every game was $20 or less I'd have all originals.
This would be a perfect world then
THE
SHANGRA LA
AARDVARK
Posted: Sat Nov 04, 2006 4:29 am
by Lexx
Lysander wrote:I know absolutely nothing about this but, wouldn't you be able to use a program like CloneDVD that makes a bit-for-bit copy of the data on the disc including the directory structure and the content scrambler, wouldn't itstill work? Or do they specifically tell it to not recognize DVDR/RW/RW+ mediums in their drives?
It would be way too easy; I don't know what they're doing for the 360 on the original Xbox all data was written in lines of data pushing out from the central ring of the disk, this improves read-time but also makes it illegible to a normal drive.
To copy of course you just hook up a PC and read the files and folders from the disk that way.