Call of the Wild (2020)
Posted: Tue Apr 28, 2020 12:13 pm
The hardest part about turning novels into films is that directors have to figure out a way to deal with characters' inner thoughts and monologues. In a novel, it's no big deal for a character to spend a few pages mulling over the pros and cons of making a decision. Save for a voice over you can't really do that in a film, which means that scene gets turned into dialog (which usually involves characters explaining things they should both already know to one another), cut down to about three seconds, or simply removed.
All those problems are multiplied when the main character is an animal, even moreso when the animal is supposed to be realistic. The protagonist of Call of the Wild is really Buck the Dog, not any of the humans he interacts with.
For anyone who didn't read the book in high school, Call of the Wild follows Buck (a German Shephard/Collie mix) through several phases. He starts off as a pet before becoming a sled dog and eventually ends up as John (Harrison Ford) Thornton's companion as the two of them head north to collectively find themselves. Through each part of his journey, Buck finds himself being drawn to his ancestors (wolves).
On the Monsters, Inc. DVD there's a "making of" featurette that goes into great detail about how many hairs Sully has. It's one million. He has one million hairs. They go on, and on, and on about it. "Two years go, we could have only done a hundred thousand hairs, but now... man, one million!" Man were they proud of those blue hairs.
Of course Sully was a cartoon monster. Go watch Polar Express or that Final Fantasy movie and you'll see the problem. CGI doesn't look real, and even when it looks almost real, it still doesn't look 100% real. And Buck, in Call of the Wild, doesn't look 100% real. He looks 99.99% real, but it's just off enough that every time Harrison Ford leans over to pet him you have to wonder if he was just petting air.
One of Buck's former owners comes looking for him, and soon it's a showdown between the two humans while Buck is off literally chasing some tail. The book is a classic, but whether or not you love the movie depends on how vested you are in an almost real dog. Watch it with a kid and tell them how many more hairs Buck has than Sully, that'll impress 'em.
All those problems are multiplied when the main character is an animal, even moreso when the animal is supposed to be realistic. The protagonist of Call of the Wild is really Buck the Dog, not any of the humans he interacts with.
For anyone who didn't read the book in high school, Call of the Wild follows Buck (a German Shephard/Collie mix) through several phases. He starts off as a pet before becoming a sled dog and eventually ends up as John (Harrison Ford) Thornton's companion as the two of them head north to collectively find themselves. Through each part of his journey, Buck finds himself being drawn to his ancestors (wolves).
On the Monsters, Inc. DVD there's a "making of" featurette that goes into great detail about how many hairs Sully has. It's one million. He has one million hairs. They go on, and on, and on about it. "Two years go, we could have only done a hundred thousand hairs, but now... man, one million!" Man were they proud of those blue hairs.
Of course Sully was a cartoon monster. Go watch Polar Express or that Final Fantasy movie and you'll see the problem. CGI doesn't look real, and even when it looks almost real, it still doesn't look 100% real. And Buck, in Call of the Wild, doesn't look 100% real. He looks 99.99% real, but it's just off enough that every time Harrison Ford leans over to pet him you have to wonder if he was just petting air.
One of Buck's former owners comes looking for him, and soon it's a showdown between the two humans while Buck is off literally chasing some tail. The book is a classic, but whether or not you love the movie depends on how vested you are in an almost real dog. Watch it with a kid and tell them how many more hairs Buck has than Sully, that'll impress 'em.