Posted: Sat Jan 07, 2012 5:06 pm
So I think you should stick to Protoss. 'Toss, as we experts call 'em.
The Great On-Line Empire
https://www.joltcountry.com/phpBB3/
I still view the Zerg mechanics with distrust: I didn't learn how to fully utilize the Queen until months into playing the race, don't believe I'll ever fully acclimate to upgrading Overlords to Overseers (much less use their ability to drop creep), and bloody fuck... Spine Crawlers can uproot themselves?!pinback wrote: [...] now instead of remembering one set of things to do, you gotta remember all of them, and which ones do good against which, and bleahhhh... [...]
I don't know what any of this means, and don't remember you discussing it with me.RetroRomper wrote:if taken as a game I don't actually enjoy SCII to a great extent but as a product, the redefinition allows a less narrow perspective on the issue.
I demand an explanation about what any of that meant.pinback wrote:I don't know what any of this means, and don't remember you discussing it with me.RetroRomper wrote:if taken as a game I don't actually enjoy SCII to a great extent but as a product, the redefinition allows a less narrow perspective on the issue.
Carriers hit both air and ground units, so in a sense, counter everything!RetroRomper wrote:Question #1:
Exactly what do Carriers counter?
Before Heart of the Swarm is released! ::WINK!!::Question #2:
When is the best time to employ a Mothership?
Because when I play you, I scout on like EIGHT FOOD because I assume you're going to do something like that.Question #3:
Why shouldn't I six pool rush you the next time we play?