by Ice Cream Jonsey » Mon Sep 15, 2008 9:48 pm
I moved this recently and I can't remember why.
Well, in doing so, the battery that I installed came loose. Lost my scores.
I decided to solder the wires to the battery's holder. Nothing permanent is really done by doing this, because the battery itself can still pop right out - it looks like the battery config on a computer motherboard.
I can barely move Spy Hunter, and since I have a tiled stone-like floor, I don't bother to try to move it. I was sandwiched between the wall and the game itself, trying to perform this soldering adventure. That's when it occurred to me that arcade games were like the spaceships of the past.
In Star Trek, it was always my impression that the best engineers went to Starfleet because the starships were the greatest feat of engineering, and that's where the cutting edge was. With that in mind, I would imagine they have to get their hands dirty, messing around with the, ah, warp coil and everything.
Arcade games are like that in the past, except for a tech rather than an engineer in this example. To get the SCIENCE!!! accomplished, I'm in all sorts of weird positions. ... OK, it's mostly because I didn't want to remove the circuit board with the battery properly, but still.
Anyway, it looks all right now, and I hopefully fixed a long-standing problem with an improperly grounded wire near the fluorescent light, which was causing it to go HMMMM constantly.
"HMM, YES" -- my neckbearded Spy Hunter
I moved this recently and I can't remember why.
Well, in doing so, the battery that I installed came loose. Lost my scores.
I decided to solder the wires to the battery's holder. Nothing permanent is really done by doing this, because the battery itself can still pop right out - it looks like the battery config on a computer motherboard.
I can barely move Spy Hunter, and since I have a tiled stone-like floor, I don't bother to try to move it. I was sandwiched between the wall and the game itself, trying to perform this soldering adventure. That's when it occurred to me that arcade games were like the spaceships of the past.
In Star Trek, it was always my impression that the best engineers went to Starfleet because the starships were the greatest feat of engineering, and that's where the cutting edge was. With that in mind, I would imagine they have to get their hands dirty, messing around with the, ah, warp coil and everything.
Arcade games are like that in the past, except for a tech rather than an engineer in this example. To get the SCIENCE!!! accomplished, I'm in all sorts of weird positions. ... OK, it's mostly because I didn't want to remove the circuit board with the battery properly, but still.
Anyway, it looks all right now, and I hopefully fixed a long-standing problem with an improperly grounded wire near the fluorescent light, which was causing it to go HMMMM constantly.
"HMM, YES" -- [i]my neckbearded Spy Hunter[/i]