by Ice Cream Jonsey » Wed May 23, 2007 2:14 pm
Bugs wrote:Well, that would depend on several things.
What quality recording do you need?
128kb to 192. If it gets any louder than that then everyone trying to download the game on dialup will flip their shit about a 100 MB "text game."
Do I retain the rights?
Absolutely, totally and completely, yes. Even if everything else I say on this BBS is nonsense, which it probably is, there is absolutely no desire, ability or indication on my part that I am grabbing exclusive anything when it comes to other people's music.
What percentage of the box office do I get when it's eventually optioned as a movie script for being CHOCK FULL OF AWESOMENESS?
Actually, if it sells more than Gish did* then I do hope to give musicians a percentage of the profits.
*Gish is an indie game that released sales numbers. In my experience, indie games releasing sales numbers is kind of rare. Gish sold in the high 4,000s, so a preliminary agreement a musician and I came to regarding the thing I am working on is that, should the game sell more than 5,000 copies, money will flow from me to him. I basically want people who help me out for free when I am making the game to earn some money if the game is an unexpected hit. Of course, since at least two members of your band were foolish enough to leave you hanging, the profits would be ALL YOURS! Ha! Ha! Ha!
[quote="Bugs"]Well, that would depend on several things.
What quality recording do you need? [/quote]
128kb to 192. If it gets any louder than that then everyone trying to download the game on dialup will flip their shit about a 100 MB "text game."
[quote]Do I retain the rights? [/quote]
Absolutely, totally and completely, yes. Even if everything else I say on this BBS is nonsense, which it probably is, there is absolutely no desire, ability or indication on my part that I am grabbing exclusive anything when it comes to other people's music.
[quote]What percentage of the box office do I get when it's eventually optioned as a movie script for being CHOCK FULL OF AWESOMENESS?[/quote]
Actually, if it sells more than Gish did* then I do hope to give musicians a percentage of the profits.
*Gish is an indie game that released sales numbers. In my experience, indie games releasing sales numbers is kind of rare. Gish sold in the high 4,000s, so a preliminary agreement a musician and I came to regarding the thing I am working on is that, should the game sell more than 5,000 copies, money will flow from me to him. I basically want people who help me out for free when I am making the game to earn some money if the game is an unexpected hit. Of course, since at least two members of your band were foolish enough to leave you hanging, the profits would be ALL YOURS! Ha! Ha! Ha!