by Tdarcos » Fri Apr 03, 2020 7:12 pm
Has anyone noticed in Star Trek (any version, TOS, TNG, DS9, VOY, every critical system always fails, right at the exact moment it is critically needed?
And the secondary systems often fail at the same time, so while orbiting a planet. the warp drive fails, then the impulse drive fails, meaning the ship is going to careen into the planet's atmosphere, meaning if they can't fix it, either they'll have to crash land, or the ship will burn up in the atmosphere.
And the warp core. If you want to point to something less reliable than Windows, I've got the prime candidate. Problems with the warp core necessitate shutting it down, but, of course, at the same time that happens, neither the automatic nor manual shutdown works. If there is a warp core breech, unless you can eject the core, the warp core will go critical and explode, taking the ship with it. And guess what? Whenever there is a warp core breech, all the ejection systems lock up or become inoperative.
And Transporters. The failure consequences are such that only government or military can have them, as (the Star Trek equivalent of) OSHA would have shut them down in a commercial workplace in seconds.
The Holodeck. Ignoring Holodeck addiction, these things routinely fail when in use. The computer interface stops accepting commands, controls inside become inaccessible or inoperative, safety protocols do uncommanded disconnect, and the Holodeck becomes unable to be externally shut off.
That's why the original Star Trek had a five year mission: because it was doubtful anyone serving on the ship would live that long!
Tht's why I say: Starships are deathtraps.
Has anyone noticed in [i]Star Trek[/i] (any version, [i]TOS, TNG, DS9, VOY[/i], every critical system [i]always[/i] fails, right at the exact moment it is critically needed?
And the secondary systems often fail at the same time, so while orbiting a planet. the warp drive fails, then the impulse drive fails, meaning the ship is going to careen into the planet's atmosphere, meaning if they can't fix it, either they'll have to crash land, or the ship will burn up in the atmosphere.
And the warp core. If you want to point to something less reliable than Windows, I've got the prime candidate. Problems with the warp core necessitate shutting it down, but, of course, at the same time that happens, neither the automatic nor manual shutdown works. If there is a warp core breech, unless you can eject the core, the warp core will go critical and explode, taking the ship with it. And guess what? Whenever there is a warp core breech, all the ejection systems lock up or become inoperative.
And Transporters. The failure consequences are such that only government or military can have them, as (the Star Trek equivalent of) OSHA would have shut them down in a commercial workplace [i]in seconds[/i].
The Holodeck. Ignoring Holodeck addiction, these things routinely fail when in use. The computer interface stops accepting commands, controls inside become inaccessible or inoperative, safety protocols do uncommanded disconnect, and the Holodeck becomes unable to be externally shut off.
That's why the original Star Trek had a five year mission: because it was doubtful anyone serving on the ship would live that long!
Tht's why I say: Starships are deathtraps.