by Ice Cream Jonsey » Sat Mar 02, 2019 10:56 am
We can do that - please do.
I have one update for anyone that's made a text game. Get it on Steam! Every dickhead with access to the Unity asset store is doing this. They are eating our lunch. The scene that I was a part of in the 2000s believe in sharing free software. Well, let's be honest - that scene is dead, long live the scene. Get some money and exposure and put your stuff on Steam. Michael Gentry and Zarf have already done so, I hope my other friends and acquaintances from that time do the same. I'd love to see Future Boy!, Earth and Sky, Shrapnel and others listed there.
Steam wants $100 up front to get there. Then they want you to make $100 net in sales before they pay you any money. (I would argue you fucking pay people every month until they get to the first $100 they charged, but what do I know.) I was part of an IndieGala promotion and I made my money back and then some with Cryptozookeeper. Cryptoozookeeper had a nice new interpreter and some bug fixes and still turned a profit. And more, thousands of people bought that bundle. In this case I only did care about exposure and getting the game out there. In one month of that bundle I now have the opportunity for people to say "Oh, I've got something by him!" when Cyberganked comes out. (And I never got Linux or OSX working for Crypto, but I won't ship Cyberganked without it.)
So I hope people do it. I had concerns that IndieGala would rip me off but they didn't. The experience was GOOD.
We can do that - please do.
I have one update for anyone that's made a text game. Get it on Steam! Every dickhead with access to the Unity asset store is doing this. They are eating our lunch. The scene that I was a part of in the 2000s believe in sharing free software. Well, let's be honest - that scene is dead, long live the scene. Get some money and exposure and put your stuff on Steam. Michael Gentry and Zarf have already done so, I hope my other friends and acquaintances from that time do the same. I'd love to see Future Boy!, Earth and Sky, Shrapnel and others listed there.
Steam wants $100 up front to get there. Then they want you to make $100 net in sales before they pay you any money. (I would argue you fucking pay people every month until they get to the first $100 they charged, but what do I know.) I was part of an IndieGala promotion and I made my money back and then some with Cryptozookeeper. Cryptoozookeeper had a nice new interpreter and some bug fixes and still turned a profit. And more, thousands of people bought that bundle. In this case I only did care about exposure and getting the game out there. In one month of that bundle I now have the opportunity for people to say "Oh, I've got something by him!" when Cyberganked comes out. (And I never got Linux or OSX working for Crypto, but I won't ship Cyberganked without it.)
So I hope people do it. I had concerns that IndieGala would rip me off but they didn't. The experience was GOOD.