{"id":1147,"date":"2012-07-13T00:17:36","date_gmt":"2012-07-13T05:17:36","guid":{"rendered":"https:\/\/joltcountry.com\/?p=1147"},"modified":"2012-07-29T17:43:12","modified_gmt":"2012-07-29T22:43:12","slug":"pause-pet-peeves","status":"publish","type":"post","link":"https:\/\/www.joltcountry.com\/index.php\/features\/pause-pet-peeves","title":{"rendered":"Pause Pet Peeves"},"content":{"rendered":"<p>I just want to put something out there. More and more often, it seems, modern IF games use waiting-for-a-keypress pauses for dramatic effect. What many authors don&#8217;t realize, I think, is that not all interpreters (like Parchment, to pick a popular one) \u00c2\u00a0instruct the player that the game is waiting for a keypress. If things were <strong>my<\/strong> way, authors would avoid unnecessary pauses altogether (I believe these moments will still maintain the intended effect, if written well), and in those instances where there <em>is<\/em>\u00c2\u00a0a pause, be sure to add some in-game &#8220;press a key&#8221; text so that all players on all interpreters know what&#8217;s up. Alternatively, you could give your game an optional no-pause mode so certain environments can avoid them altogether.<\/p>\n<p>&nbsp;<\/p>\n<p>(This isn&#8217;t just an Inform thing, of course. This happens in several systems.)<\/p>\n<p>&nbsp;<\/p>\n<p>Anyhow, I&#8217;ve been meaning to say something about this for a while. I&#8217;ll go back to yelling at the kids on my lawn now.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I just want to put something out there. More and more often, it seems, modern IF games use waiting-for-a-keypress pauses for dramatic effect. What many authors don&#8217;t realize, I think, is that not all interpreters (like Parchment, to pick a &hellip; <a href=\"https:\/\/www.joltcountry.com\/index.php\/features\/pause-pet-peeves\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":40,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[29],"tags":[],"class_list":["post-1147","post","type-post","status-publish","format-standard","hentry","category-interactive-fiction"],"_links":{"self":[{"href":"https:\/\/www.joltcountry.com\/index.php\/wp-json\/wp\/v2\/posts\/1147","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.joltcountry.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.joltcountry.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.joltcountry.com\/index.php\/wp-json\/wp\/v2\/users\/40"}],"replies":[{"embeddable":true,"href":"https:\/\/www.joltcountry.com\/index.php\/wp-json\/wp\/v2\/comments?post=1147"}],"version-history":[{"count":4,"href":"https:\/\/www.joltcountry.com\/index.php\/wp-json\/wp\/v2\/posts\/1147\/revisions"}],"predecessor-version":[{"id":1150,"href":"https:\/\/www.joltcountry.com\/index.php\/wp-json\/wp\/v2\/posts\/1147\/revisions\/1150"}],"wp:attachment":[{"href":"https:\/\/www.joltcountry.com\/index.php\/wp-json\/wp\/v2\/media?parent=1147"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.joltcountry.com\/index.php\/wp-json\/wp\/v2\/categories?post=1147"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.joltcountry.com\/index.php\/wp-json\/wp\/v2\/tags?post=1147"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}