X-Men: Next Dimension /
Activision (2003)
|
I can throw people off buildings in this game? Fuck
yeah! This game rules! Holy shit, look at those alternate costumes for the chicks!
Titties! Wooohoooo! |
|
Mahatma Gandhi's Verdict: |
|
[*facepalm*] What
mad, delusional fools make games like this? What is the matter with this society, they
spend so much time on such heedless, senseless violence? This game made me lose my will to
live. Again. Are you happy, Activision? ARE YOU?!? |
|
...Can someone give me the number of the truck that
hit Juggernaut? Thanks. Oh, and if that random civy over there could hand me that spine, I
think its Forges. Thanks. |
|
Game Information
|
3D Fighting Game. It's "3D" due to the fact that you can
"dodge" moves by sidestepping, as well as being able to move the camera--this
can amount for really cheap dodging. But anyway. |
|
|
Created by Activision, and a couple other companies I can't remember.
That's all yer gonna get outta me. |
|
|
Commercially available for the PS2, Gamecube, and Xbox. |
|
When Sentinels attack, you need fast, fast, fast relief! We recommend the ingredients
found in... mutants!
I have to say, this game is pretty solid. I think that other game developers could take
clues from what this game does. The gameplay is very good in this game. There are several
different modes of play:
Arcade: The standard fighting game mode (TM), where your character goes
up against a group of randomly-selected fighters and is supposed to beat the piss out of
them, one by one by one.
Versus: Friend pissing you off? Feel the need to dispense some
indiscriminate fireball justice? Don't use a steel chair; that'll get you in trouble later
on, and it isn't good for the chair. Instead, challenge your ''friend'' to a 1-on-1 grudge
match!
Survival Mode: Run the randomly-chosen gauntlet in this
endurance match rip-off! One player. One life bar. Unlimited opponents. One mission: go as
far as you can until you die. This is the main way to unlock secret characters--and
believe you me, there are a bundle of 'em.
Practice Mode: Here you can hone your skills and moves.
If you feel like it, you can also battle your opponent to the death. Or not. Because no
one can die in practice mode. If you feel like dispensing some pent-up rage, than this is
probably a good choice.
Story Mode: In this mode, you can select from a certain
list of characters to fight pre-selected enemies in-between hastily-stitched together cut
scenes of one round to sort of give you your motivation. Story mode is the most
interesting aspect of the game and provides most of the gameplay, though there are some
negatives: the fights sometimes make no sense. For instance, there is one point where you
must fight a big robot, called a ''Sentinel." Who must you fight him with? I don't
wish to spoil the game, so let me say that Xavier's School for the Gifted picked a
particularly apt pupil for this
matchup. And yet, you will get your ass handed to you several times. Yes, that's right,
the Master of Magnetism and controller of all things metallic is powerless before the
towering might of the giant, metal robot. Quiver in terror, puny mortals! The
gigantic aluminum attack robots of death are after your blood!
Some fights seem like they have been put there just to piss off the player. An example of
this is when you must fight the giant robot (TM) as Forge. And you must do it in fifty
seconds, or you will lose. Adding aggravation to this is the fact that said giant robot,
thanks to what must be an error in the game's design document, can disrupt your super
moves with a single projectile. Oh, and the robot blocks almost everything you throw at
him. Now, I wouldn't mind this so much, except that after you've finished clobbering the
metal monstrosity (TM), a cut scene begins showing four more of these beautiful creatures
coming out of the shadows and carrying you off. So, the fight that you just sprained your
hands to win is completely pointless, because you got captured anyway. Urge to kill...
rising!
Another gripe about story mode is that's far too short. The pace was fine up until the
Brotherhood of Evil Mutants and X-Men unite, but after that things get kicked into a
completely different gear. They could have seriously stretched the game out by throwing in
a few more of the X-men like Bishop and Psylocke, by adding a few enemies (Lady
Deathstrike, for instance) and perhaps even tossed the Dark Phoenix in the mix for the
hell of it to make the Story Mode require days to complete. There's plenty of characters
in X-Men lore, and it's not as if Marvel will only license you a few of the
X-Men, you get them all. Even the Mimic. I realize that the developers were really just
turning the plot of a few comics into a fighting game, but come on now! Put some effort
into making it interesting for those who've read the books before, will you?
Regarding the controls, you have a "punch one, punch
two, kick one, kick two" system. Those expecting to be able to use Street
Fighter punching styles from X-Men Mutant Academy are going to
be very sorely disappointed. Oh, and just to add that extra-special flavah, Activation
kindly switched the button configurations on us. Now, throw is r1 instead of l2, and so
forth. The special moves are kind of interesting. Many of them are rather complex,
involving such moves as ''right, square, square, square, triangle, circle'', and they must
be performed at a certain range or else. And since there's no such thing as ''strong weak
medium'' attacks anymore, you can't, say, get x and circle confused and have it be all
right. Also, we still have super moves, but they're different now. You must get your
''power meters'' charged up. The more you charge them, the more moves you can perform. For
instance, a ''level 4'' super move can only be done when all three meters are filled. How
do you fill these meters? By crunching the snot out of your opponents, of course! Except,
y'see, you can just as quickly punch the air to build up your super meter. (''This air
is pissing me off! Triiiiiibaaaaaall spirits!'') Aggravating this is the fact that
you can "switch" your super meter. That is, you can drain all of the energy from
your level one super bar into your level 3 super bar to fill it up quicker. This tactic
can make for a lot of cheap level 3 supers.
The counter system has been modified from Academy.
Originally, you could push a button and if it was within about a half a second of the hit
you would do a flashy little teleport flash kick shot thingy that damages your opponent
while not allowing a strike in return. This used to work on anything except command
throws. Now, instead of being able to just mash the counter button and watch with mounting
amusement as your opponent beats the crap out of himself, you have to specifically block
which kind of attack is being happily visited upon you. And they don't include the
projectile attacks, some
of which *coughcoughcough* CYCLOPS!! *coughcoughcough* hit you at the same time they're
shot, meaning you don't have a chance to know they're coming so you can block them. which
wouldn't be so incredibly bad, except that the computer, even on very easy mode, is rather
cheap. (This is probably the reason why I have never performed a successful counter in
this game.) Also, now people can get stunned or knocked up into the air when they are hit.
I guess its good for realism buffs, but lets face it: being hurled off of a skyscraper and
falling on top of a light post before being run over by a Winnebago and than getting up
again with about a tenth of your health gone is not all that realistic either. (Okay, mad
props to the developers for letting you do that, but still.) Subzero's magical ability to
break every bone in your body sixteen times over and not have it impact your character's
ability to stand is OK, because playing a fighting game with a broken spine is no fun. So,
I would appreciate it if such ''realism''
factors would be chucked out the window.
The graphics in this game are superb. The backgrounds have nice detail, can sometimes be
used to your advantage. Especially pleasing is the Danger Room, as occasionally the
surroundings will completely switch around you. This game gets major nostalgia points for
letting you fight there. My only regret is that there is no way to pull an MK4
and start chucking severed heads at your opponent. As for the characters... Let me just
take a moment here: OhmygodMystiqueyou'rethehottestmutantI'veeverseen! Thank you. As for
some of the other characters being ugly... well let's face it, not everyone is beautiful.
These are mutants we're dealing with, after all. Besides, how the hell is someone
who has survived more knife fights than anyone else in the entire multiverse ever will
expected to look?
Regarding audio, let's just face it: this game has the some of the worst voice acting for
any game without Japanese dubbing. Wolverine's attempts to emulate the real Wolverine's
badassery are truly sad to watch. I felt bad for the guy. Cyclops is the most arrogant sod
I have ever heard in the history of video gaming. Forge is not nearly into his lines
enough and Mystique & Lady Deathstrike are way too damned into theirs. Juggernaut
sounds like he has been created by a text-to-speech synthesizer that never made it into
betatesting. And don't even get me started about Rogue. As for the lines themselves...
absolutely terrible. Let me just give you a few examples of the ''taunts'' thrown out by
the characters.
FORGE: ''Cannon primed.''
CYCLOPS: ''For a better tomorrow!''
CYCLOPS: ''Heart is what wins battles.'' (Cyclops, incidentally, is the
cheapest fighter in the game. I know that lasers shouldn't be avoided due to realism and
all that, but please... Anyway, it isn't all that uncommon to have been beaten by Cyclops
because he wouldn't stop shooting you, and then have him say ''heart is what wins
battles'' in that arrogant manner of his.)
NIGHTCRAWLER: ''I'll turn you into schnitzel!''
JUGGERNAUT: ''Juggernaut rules!'' (ph34r his incredible chi p0wrz and his
1337 ninja crush skilz!)
TOAD: ''Toooooad is the grrrrrreatest!''
TOAD: ''Quit horsing around!''
MYSTIQUE: ''Human lover!'' (er... So what does that make you, doll?)
There are two shining points, however. First of all, of course, is Patrick Stewart, who
plays the part of Xavier during the cut scenes. But considering he doesn't actually have
to fight, I say he doesn't count. The second is Magneto. Fighting-wise he got completely
screwed over, but in all other respects he is the leader supreme. Magneto is so cool that
they actually programmed in some CGI where he makes a stairway out of metal plates for him
to walk down, before he delivers a line like "Let none stand before my might."
or "Humans... your time, has come." followed by
"Muahahahahahahahahaha!", which, right, looks really dumb up here but sounds
awesome in the game before making the plates circle him and then fly out of the stadium.
Magneto has an aura of cool that will not be penetrated by anyone, except for possibly
Bishop. Not Havoc, not Betsy, and certainly not those idiot poser wannabes Sentinel A or
Juggernaut. (In Juggie's defense, though, his voice acting improves noticeably during the
story cut scenes. Magneto, incidentally, gets noticeably worse, although that may be
because the lines for him are ridiculously fruity. Basically, his problem is that he has
the only "monologue" in the game, and he seriously rushes his lines. This is a
lesson several voice actors all over the artistic spectrum could learn to benefit from.
But anyway, I'm rambling.)
The music, on the other hand, is pretty good. The audio is very clear, the sounds aren't
too bad (except for Forge's spider bomb, which I have nicknamed the pumpkin bomb for no
reason whatsoever, and which sounds like someone blowing bubbles in a swimming pool) and
the music doesn't detract from the fight, which is always good.
In conclusion, true believers, this game is very good, overall. The parts that are bad are
abhorrent, but somehow I find myself able to obtain an immense amount of enjoyment out of
the game as a whole, regardless. As a final note: kudos to Activation for making their
game rated E. Now get on over there and do something about Spider-Man, will you?
Reader Comments:
James Bond
June 24th, 2003 |
|
And if you don't mind, please slap together a few sentences about
Sabertooth having a good voice actor in there somewhere. Forgot to mention that. Thanks. |
|
Billy Corgan
June 26th, 2003 |
|
Toooooad is the grrrrrreatest! Day I've ever known! |
|
Add Your Comments: