Ozmoo (Z-code/Inform 6) Interpreter for the C64

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Flack
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Ozmoo (Z-code/Inform 6) Interpreter for the C64

Post by Flack » Thu Apr 25, 2019 11:30 am

Ozmoo (a Z-Code/Inform 6) interpreter has been released for the Commodore 64. According to the developers, it has the following features:
Some things Ozmoo supports:

* Z-code version 3, 4, 5 and 8.
* Timed input, as used in Borderzone.
* Named saves (Use a blank, formatted disk for saves, in the same drive as the game, or in a different drive)
* Customizable colours.
* Embedding a custom font (character set). One font is included with the distribution, but you can also supply your own font or, of course, use the system font.
* A small game (story file < about 50 KB) can be stored as a single file which does not require a disk drive to play. Save/restore does require a disk drive.
* A game up to about 190 KB can be stored on one or two 1541 disk sides, and played on a system with a single 1541 drive.

Some things Ozmoo doesn't support:

* Graphics.
* Sound (except beeps).
* Mouse, paddle or joystick input.
Release announcement: https://www.lemon64.com/forum/viewtopic.php?t=70172
Ozmoo Homepage: https://github.com/johanberntsson/ozmoo
Sample game (Curses!) running Ozmoo: http://microheaven.com/ozmoo/curses.d64
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Flack
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Re: Ozmoo (Z-code/Inform 6) Interpreter for the C64

Post by Flack » Mon Apr 29, 2019 2:21 pm

I haven't been able to get Chicks Dig Jerks to compile yet, but the very first Inform game I ever wrote compiled and runs.

Image
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Re: Ozmoo (Z-code/Inform 6) Interpreter for the C64

Post by AArdvark » Mon Apr 29, 2019 2:57 pm

Man, does that font bring back late night memories of playing The Pawn and scribbling dungeon maps.'

THE
BRAIN GAMES
AARDVARK

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Re: Ozmoo (Z-code/Inform 6) Interpreter for the C64

Post by Flack » Mon Apr 29, 2019 5:14 pm

Image

The guy who put up the web page helped me spread it across two disks.

Chicks Dig 8-Bit Computers.
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Re: Ozmoo (Z-code/Inform 6) Interpreter for the C64

Post by Jizaboz » Wed May 01, 2019 1:51 pm

I still need to try this out. Seems like it would be a neat way to play some of the newer IF games I never finished.

Hopefully the text return isn't too slow. When I tried Zork for C64 using a floppy drive I was a bit annoyed at how long the game took to return text after I entered a command. Probably due from me being spoiled by originally playing most the old Infocom games on a 386 IBM compatible.

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Re: Ozmoo (Z-code/Inform 6) Interpreter for the C64

Post by Flack » Wed May 01, 2019 3:32 pm

I won't like, it's painfully slow. I'm playing on an emulator, and making good use of the alt+w (warp) shortcut during disk access.
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Flack
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Re: Ozmoo (Z-code/Inform 6) Interpreter for the C64

Post by Flack » Wed May 01, 2019 3:32 pm

^like = lie
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Re: Ozmoo (Z-code/Inform 6) Interpreter for the C64

Post by Ice Cream Jonsey » Tue May 14, 2019 7:22 am

AArdvark wrote:
Mon Apr 29, 2019 2:57 pm
Man, does that font bring back late night memories of playing The Pawn and scribbling dungeon maps.'

THE
BRAIN GAMES
AARDVARK
I have a great memory of you coming over once - might have been when I was living with my parents - and you just blasted through where I got stuck on The Pawn like it wasn't no thang. I still need to solve that game...
the dark and gritty...Ice Cream Jonsey!

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