Where do we go from here?

This is a discussion / support forum for the Hugo programming language by Kent Tessman. Hugo is a powerful programming language for making text games / interactive fiction with multimedia support.

Hugo download links: https://www.generalcoffee.com/hugo
Roody Yogurt's Hugo Blog: https://notdeadhugo.blogspot.com
The Hugor interpreter by RealNC: http://ifwiki.org/index.php/Hugor

Moderators: Ice Cream Jonsey, joltcountry

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RetroRomper
Posts: 1926
Joined: Mon Jun 21, 2010 7:35 am
Location: Someplace happy.

Post by RetroRomper »

As an aside, is Gargoyle basically MAME for text adventures? Briefly looking over the technical background for the project confuses me as to...

1) What general problem they are trying to remedy
2) Exactly what are they trying to accomplish in terms of compatibility with various languages?

Roody_Yogurt
Posts: 2181
Joined: Mon Apr 29, 2002 6:23 pm
Location: Milwaukee

Post by Roody_Yogurt »

I think Gargoyle's emphasis is nice-looking fonts and such so that the game window looks more like an e-reader than any obvious game window. Unfortunately, this is to the detriment of IF systems with fancy screen models. Still, I have to say that it works with a surprising amount of games. I use it often for games that I know don't do anything special presentation-wise or systems like ADRIFT where I just really hate the interpreter (true, some people may feel that way about Hugo).

If you want color in your games in Gargoyle, you have to "hardwire" it into the configuration file, which is a little bit of extra effort but the overal effect is ok by me. I think Gargoyle was written mostly for people that hate color schemes in general, so it's nice to have color options at all.

Anyhow, I'm glad Gargoyle exists and use it myself. It's just, as a Hugo author, one has to be aware of how one's games might not be experienced as intended.

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