Yes and no. Aside from it's virtues as a language, I think one of the better things hugo as a language has going for it (or potentially has going for it) is right here. A non-usenet location regularly frequented by the language's developer and pretty much everyone who's ever produced a game of substantial length. A comp would point out the fact that there's an active community supporting the language. It would also, I think, serve a an incentive for people such as myself who keep meaning to finish something and release it but generally wind up procrastinating indefinitely. The built in audience a comp implies might also serve to incite a new author into choosing Hugo for his summer release.Anonymous wrote:Don't y'all think that if raising visibility through games is the way to go, that one's efforts could be better spent by entering a game in the annual Comp (or SpringThing) when the largest number of people are most likely to see it?
Actually reading this I think the first thing everyone needs to decide on is what the heck our goals would be with this thing, as I think to some degree we're on different pages.