Cyberganked Jan 2018 dev log - flavor text

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RealNC
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Re: Cyberganked Jan 2018 dev log - flavor text

Post by RealNC » Tue Sep 18, 2018 10:13 am

Ice Cream Jonsey wrote:
Mon Sep 17, 2018 10:21 pm
I imagine the game will overflow if you get, for instance, more than 32,767 bullets but I guess that can't be helped.
You can use two variables to store the bullet counter.

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Ice Cream Jonsey
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Re: Cyberganked Jan 2018 dev log - flavor text

Post by Ice Cream Jonsey » Tue Sep 18, 2018 10:25 am

The issue is that I am using Roody's fake prompt to store the key presses. And it just occurred to me that people may use a comma. I should account for that. :/
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Ice Cream Jonsey
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Re: Cyberganked Jan 2018 dev log - flavor text

Post by Ice Cream Jonsey » Sat Sep 22, 2018 4:06 pm

I got it all working. I realize now that I pretty much reimplemented what Roody already had. It takes up to 5 keystrokes from the fake prompt. It checks to see how many digits there are. It subtracts 48 from the key entered to get a real number, according to the ASCII table. I then build the real number by going right to left in the array I store the numbers in, multiplying each digit by the correct amount, then we add 'em all together.

I also added some code to ensure that you can't say you want to transfer 1000 bullets when you have 2 and make 1000 show up in the other character's inventory. :)

It works and I am happy.
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Ice Cream Jonsey
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Re: Cyberganked Jan 2018 dev log - flavor text

Post by Ice Cream Jonsey » Tue Nov 06, 2018 10:09 pm

Here is what Chemists can do - this is their class benefits per level, from 1 to 14.

Level 1: Chemical to give extra attacks. ephedrine.
Level 2: Chemical to heal. morphine.
Level 3: Chemical to increase defense. cyclobenzaprine
Level 4: Chemical to give extra speed. adrenaline.
Level 5: Chemical to remove hearing for focus. Extra attack, defense and speed together! lisinopril
Level 6: Chemical to increase max hit points temporarily. steroid.
Level 7: Chemical to heal a chipped character. bromelain.
Level 8: Explosion against a group of enemies. nitro.
Level 9: Explosion against a group of enemies, no saving throw. dynamite.
Level 10: Creates chemical to give a defense of 50 for 2 rounds, Aniracetam.
Level 11: Creates chemical boosting speed by 50. Ritalin
Level 12: Chemical to ensure that magician succeeds. Molly.
Level 13: Explosion against all groups of enemies. mercuryFulminate
Level 14: Explosion against all groups of enemies, no saving throws, Napalm.
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Jizaboz
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Re: Cyberganked Jan 2018 dev log - flavor text

Post by Jizaboz » Wed Nov 07, 2018 12:10 am

This is awesome! I only have one question/request. Is Thorazine in the game yet? That would cancel out any “psycho” effects such as hallucinations, etc from spell/whatever effects.

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Jizaboz
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Re: Cyberganked Jan 2018 dev log - flavor text

Post by Jizaboz » Wed Nov 07, 2018 12:12 am

There would also be a brief penalty period of slowness, less INT, and CHR due to side effects

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Ice Cream Jonsey
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Re: Cyberganked Jan 2018 dev log - flavor text

Post by Ice Cream Jonsey » Wed Nov 07, 2018 7:41 am

That's a great idea - I will make dynamite something that can be found in the game rather than made by chemists and put Thorazine in there. Thanks, Jiz!
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The Happiness Engine
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Re: Cyberganked Jan 2018 dev log - flavor text

Post by The Happiness Engine » Wed Nov 07, 2018 2:42 pm

"Molly" as a street slang is out of flavor with the chemical names given to everything else. Dynamite/Napalm to a lesser degree.

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Ice Cream Jonsey
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Re: Cyberganked Jan 2018 dev log - flavor text

Post by Ice Cream Jonsey » Wed Nov 07, 2018 7:25 pm

I changed molly to ecstasy but I am afraid that I implied that "napalm" is something other than the thing we dropped on the Vietnamese. I do not mean that. I mean the gel-like substance that blows up nicely. For level 14! We can't have second-level chemists making it.
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Re: Cyberganked Jan 2018 dev log - flavor text

Post by Tdarcos » Fri Nov 09, 2018 2:26 pm

You can make synthetic napalm by soaking broken Styrofoam (like cups) in gasoline. When it turns to a "soup" or a "jelly-like" consistency, it's ready to use.
The lessons of history teach us - if they teach us anything - that no one learns the lessons of history. tdarcos@tdarcos.com

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Ice Cream Jonsey
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Re: Cyberganked Jan 2018 dev log - flavor text

Post by Ice Cream Jonsey » Fri Nov 09, 2018 4:07 pm

Perfect! I have styrofoam, and I feel I can get a hold of gasoline at the Mini Mart. This is HELPING. Tdarcos is HELPI-

BOOOOM!

ahhhhhhhh!!!!!!!!!!!!!!!
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Re: Cyberganked Jan 2018 dev log - flavor text

Post by Ice Cream Jonsey » Sun Nov 11, 2018 10:24 pm

This weekend, I got cyclobenzaprine, adrenaline, lisniopril and steroids working.
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