November 2017 development post

Let's make some computer and video games!

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Ice Cream Jonsey
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November 2017 development post

Post by Ice Cream Jonsey » Sun Nov 12, 2017 11:08 pm

So I had an area with 100 rooms in it that I hadn't done graphics for. 10x10 area, 100 rooms... no project management here, so when I played through the area that comes after the area that Ben streamed I saw no graphics. Nooo graphics.

So my fault. It takes a while to make the graphics as there is a night and day cycle. So 100 rooms is 200 graphics (some indoor places in the map can be used twice). I have been working to fill the room out. I am at 73 graphics tonight, so I have 27 left to go.

My goal is to finish those graphics by the end of the month. At that point the end of development on the game is in sight.
the dark and gritty...Ice Cream Jonsey!

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RealNC
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Re: November 2017 development post

Post by RealNC » Mon Nov 13, 2017 12:53 am

Off-topic, but in case you were looking for professional, royalty-free audio to put in the game, take a look at this stuff:

https://sonniss.com/gameaudiogdc2016
https://sonniss.com/gameaudiogdc2017

(Not sure if it's a timed thing where if you don't download the stuff now, it will be gone.)

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Ice Cream Jonsey
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Re: November 2017 development post

Post by Ice Cream Jonsey » Tue Nov 14, 2017 6:49 am

Thanks, RealNC. I'll take a look.

Let's see. 11/13. I wasn't done working until 11:30PM. Next.
the dark and gritty...Ice Cream Jonsey!

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Ice Cream Jonsey
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Re: November 2017 development post

Post by Ice Cream Jonsey » Wed Nov 15, 2017 11:41 pm

Last night and tonight I worked late. Man. Argh.
the dark and gritty...Ice Cream Jonsey!

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Jizaboz
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Re: November 2017 development post

Post by Jizaboz » Thu Nov 16, 2017 8:13 am

I know how it is, brother.

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