WIP: Bobulous

Chris H.'s Ultima / ACS-style game development system!

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Admiral Ackguh
Posts: 131
Joined: Sat Nov 03, 2012 11:26 am
Location: Canada
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WIP: Bobulous

Post by Admiral Ackguh » Tue Nov 22, 2016 1:59 am

This is my latest work in progress:

BOBULOUS - The Quest for Slack

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Some intro screens:

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Here you can see that the terrain graphics are inspired by those from the old Populous game.

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And some town graphics:

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ishtenos
Posts: 47
Joined: Tue Feb 28, 2012 8:37 pm
Location: In your imagination

Post by ishtenos » Fri Dec 16, 2016 9:35 am

Nice, Populous is a favorite from that classic age so long ago... My hat is off to you Admiral, you do fascinating things with ACK. BTW, what font are you using in Bobulous?
~Ishtenos
@Roaming Cactus

Admiral Ackguh
Posts: 131
Joined: Sat Nov 03, 2012 11:26 am
Location: Canada
Contact:

Post by Admiral Ackguh » Sun Dec 18, 2016 1:57 pm

ishtenos wrote:Nice, Populous is a favorite from that classic age so long ago... My hat is off to you Admiral, you do fascinating things with ACK.
Thanks!

I'm even thinking of putting in a feature where the user can raise and lower terrain.
BTW, what font are you using in Bobulous?
My own custom Bobulous font!


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