Adventure Games Committing Suicide

Discuss text adventures here! The classics like those from Infocom, Magnetic Scrolls, Adventure International and Level 9 and the ones we're making today.

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Tdarcos
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Adventure Games Committing Suicide

Post by Tdarcos »

Jonsey posted a link over on Caltrops in response to my question about what were people's favorite game genres and what types of games.

The link was to a post on Old Man Murray about the demise of Text Adventure games. And that it wasn't so much as the audience was more entranced by the flashy graphics of higher production value video games, as much as the crappy gameplay and wooden dialog made a lot of Text Adventure games not worth playing.

So it wasn't that they were killed by the shiny new things as much as they committed suicide based on pure bad writing.

This was one of the reasons I decided to actually put a puzzle into the Teleporter Test, because I decided that just because it was a demonstration of how to implement a teleporter, did not mean that if it was possible it shouldn't also be an actual game worth playing as a short game.

As they pointed out in the movie Boogie Nights, a porn flick is still going to be watched by people, but put actual plot and characters in it and you get people for more than just this:

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Last edited by Tdarcos on Fri Feb 10, 2012 12:09 pm, edited 1 time in total.
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"It is my idea to make a film, that the story just sucks them in. And when they spurt out that joy-juice, they just gotta sit in it. They can't move." - Jack Horner
I don't have to say anything. I'm a doctor, too.

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