by RealNC » Tue Mar 17, 2015 4:35 pm
Roody_Yogurt wrote:It's used as a fancy cursor-hider during "press a key" type things.
OK, that makes sense. I forgot about the blinking cursor hack in Hugor.
Honestly, I was unsure how much processing power such a trick would use up. If it's really drastic, I could change it so the cursor goes to the status window (which should be hidden in Hugor, right? even though it'd still show in the old official 'terp).
I assume you mean RoodyLib. No, I think keeping it as-is is a good idea. The CPU load can be reduced in Hugor itself, as right now it does some unnecessary screen repaints that I can cut down on. Since there's no output from the game during the delay/getkey loop, getting rid of the repaints should reduce the CPU load.
[quote="Roody_Yogurt"]It's used as a fancy cursor-hider during "press a key" type things.[/quote]
OK, that makes sense. I forgot about the blinking cursor hack in Hugor.
[quote]Honestly, I was unsure how much processing power such a trick would use up. If it's really drastic, I could change it so the cursor goes to the status window (which should be hidden in Hugor, right? even though it'd still show in the old official 'terp).[/quote]
I assume you mean RoodyLib. No, I think keeping it as-is is a good idea. The CPU load can be reduced in Hugor itself, as right now it does some unnecessary screen repaints that I can cut down on. Since there's no output from the game during the delay/getkey loop, getting rid of the repaints should reduce the CPU load.