From what I have gathered, there are more than a few of these game-halting bugs. We need to get these bugs red-flagged, front and center, so we can trace them down and resolve them one way or another. If someone has put time and effort into ACK development, that shouldn't be scrapped because of some quirk or rough edge in the ACK engine.
So, let's have a list. Who's got a bug that is preventing a game (or a feature needed for your game to work as you envisioned) from being completed? Post them here, and hopefully we can work towards getting more of these games into a finished state.
My biggest irk is that presently ACK can't have enemies firing lasers, or when the tile effect is set to line. This is also for a tile spread. My space program is on hold because this is a must for enemies and enemy space ships not firing lasers. What is happening is a change to ACK that messed this up. I think the change happened after U4Part2. If I can append the data from the changed files, I may be able to resuscitate that function. But I do not know which file and where.
Then other bigger problem was that in my space program, you can walk around your ship while it is journeying to a new galactic location. An hourly macro will keep track of when you arrive. And this means ships have maps. But when an enemy arrives during the flight, you are switched to a map of stars and your ship vehicle is turned on. And an enemy ship appears on opposite side of room map.
But when the change of map happens ACK crashes. At the top is an error os some kind detailing what line of code (I believe). It's been awhile since I ran this and would have to do it again to get a screen shot.
But it may be something that elvist said. My star tiles have light source on and enemies can't navigate that. Also the enemy is W spawned on them. Maybe the game does that familiar enemies move a space before you do something, and since this map change arrived from a macro being run, this could cause the crash since an enemy can't move on a tile with light source on. I would have to turn them off to see.
But the very most request I would like is to rid the smily face that shows up with a set tile later space. If a transparent character walks onto such a space, a smile face shows up underneath. It doesn't bother me that it changes but why not change to just all black? The smile face just ruins the whole thing.