WIP - Revenge of the Zomos

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Expand view Topic review: WIP - Revenge of the Zomos

by Admiral Ackguh » Sat Oct 17, 2015 11:18 pm

Progress on ROTZ is coming slowly.

I did say September or early October, but those are lost opportunities. My new deadline would be end of October. The game is 98% finished anyway, and perfectly playable as is. I just want to add some refinements. When Oct. 31 comes around, I will release whatever I have.

Halloween for a haunted-house game? Why not.

by ShadowGarth » Sat Oct 03, 2015 6:35 pm

Indeed a cause for celebrations and congratulations for being the first completed full length fanmade ACK game! Cant wait bro! If you really do finish it I'm absolutely going to HAVE to get off my ass and actually finish one of mine lol.

by rld » Mon Sep 28, 2015 12:49 pm

This looks really amazing and I am very excited to
see a beta release come out that we can all
try!

by ishtenos » Sun Sep 27, 2015 4:27 pm

That's awesome! Looking forward to giving it a spin!

Wouldn't this be the first non-Ultima ACK game to see the light of day?

by Ice Cream Jonsey » Sat Sep 26, 2015 11:03 am

Admiral Ackguh wrote:I am almost finished!

(at least the beta version)

I should have something playable released by late September or early October.
I'm not kidding, I will go on a social media TEAR for you if you finish this ACK game, buddy. I'll do what I can do.

I think it would be the second finished ACK game since we made the forum? I love the system, love the way it looks, love everything about it.

by JoeBonked » Fri Sep 25, 2015 9:33 pm

That is just great. :smile: Can't wait to try it.
Looks Fantastic.

by Admiral Ackguh » Thu Sep 24, 2015 11:41 pm

I am almost finished!

(at least the beta version)

I should have something playable released by late September or early October.

by Admiral Ackguh » Wed Nov 27, 2013 12:58 am

Here are some maps from the Zomo game, pasted from the Map Editors.

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The last one is of a WorldMap, suitably enlarged.

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Okay that just looks crazy!

by ishtenos » Tue Nov 19, 2013 7:03 pm

Keep up the good work, would really enjoy the opportunity to play it when you finish!

by Admiral Ackguh » Tue Nov 19, 2013 12:45 am

The last, I promise:

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by Admiral Ackguh » Tue Nov 19, 2013 12:43 am

And some more:

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by Admiral Ackguh » Tue Nov 19, 2013 12:42 am

And some more:

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by Admiral Ackguh » Tue Nov 19, 2013 12:40 am

And some more:

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by Admiral Ackguh » Tue Nov 19, 2013 12:37 am

I am making good progress, and might actually finish before year end. Here are some more screenshots:

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by Garth » Mon Mar 05, 2012 4:38 pm

Can't wait to see how you did them cabinets. Mansion of the Mad Professor Ludlow is an excellent choice for inspiration. The usual modules you find games based upon are the typical pure fantasy based ones. I always loved these rare modules that departed from the standard D&D formula.

by RetroRomper » Sun Mar 04, 2012 2:10 pm

Admiral Ackguh wrote: [My game is] based loosely on the Dungeons and Dragons module, Mansion of the Mad Professor Ludlow [...]
You had me at Haunted House, so telling me its based on an older DnD module is akin to saying "before you go, let me cover this gold I'm giving you with more gold, then haphazardly toss a couple of rubies at your face while you walk away."

by Admiral Ackguh » Sat Mar 03, 2012 3:13 pm

Without spoiling too much, I will say it's a haunted house with more a few twists. It's based loosely on the Dungeons and Dragons module, Mansion of the Mad Professor Ludlow, and the main villains are the elf-like Zomos invading from the underworld.

- A:A:

by RetroRomper » Sat Mar 03, 2012 11:36 am

Looking great!

I love exploring environments and a Haunted House is the ultimate promise of weird and unusual spaces to scourge through and discover, especially in an adventure (that rewards exploration) context.

Nice!

by ishtenos » Sat Mar 03, 2012 7:03 am

Looking forward to seeing more, keep the updates coming

WIP - Revenge of the Zomos

by Admiral Ackguh » Fri Mar 02, 2012 8:14 pm

Announcing my first game-in-progress:

REVENGE OF THE ZOMOS

This is a haunted-house-type game using mostly the tiles from the MODERN kit. The plot, graphics, and game play are expected to be simple, but with complex programming that pushes the ACK envelope.

ZOMO is more an adventure game than an RPG, with no experience points, levels, magic points, or spells.

On what so far seemed a normal day, you decided to walk your dog. You did happen to stop at a great big freaky, creepy old mansion in your neighbourhood. Nobody lived in that house for many years.

Your dog Sprot stopped near the high fence, and did his business, when a trap door swallowed him. Naturally, you searched and found nothing. Feeling unusually brave, you knocked on the door of the house itself. It opened. You went in. THE ADVENTURE BEGINS

Title screen:
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A sample room inside the house:
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The cabinet menu. I wanted cabinets to be like containers in Nethack, able to store large amounts of nearly every object. It's possible in ACK, with some heavy coding:
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Entry room:
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The library:
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Mysterious engine room in the sub-sub-basement:
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And its sign:
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Game within a game:
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And, of course, more is to come.

- A:A:

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