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Hugo on Mac

 
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Hugella



Joined: 28 Jun 2004
Posts: 58
Location: Minneapolis, Minnesota

PostPosted: Thu Jan 15, 2015 11:59 am    Post subject: Hugo on Mac Reply with quote

Installed the Mac version from Robb's Bitbucket. This appears to install the console versions of the engine, etc. Last time I used Hugo it was on Windows with the nice GUI. Is that replicable with either heglk or hewx? If so, how?

Is it recommended to use Roodylib over the standard Hugo library these days? Does Roodylib address any of the open issues on Kent's trac?

Are there any updates on Kent's plans for Hugo? Letting it go gracefully into that good night, open sourcing the code, updating it?

As I told Robb earlier, I've been hanging around the margins of Hugo for over 14 (hugonomicon was registered at sourceforge on 9-15-01 (!!)) years now, every year promising myself that *this* would be the year I actually built something with it.

*THIS* will be the year!
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Ice Cream Jonsey



Joined: 27 Apr 2002
Posts: 20088
Location: Colorado

PostPosted: Thu Jan 15, 2015 2:20 pm    Post subject: Reply with quote

The Mac GUI for the engine is best represented by a new program called Hugor. It's pretty slick and developed by Nikos (who posts as RealNC here).

http://ifwiki.org/index.php/Hugor

That should give you the engine that I think you're looking for. :)

Hugor works on Windows, Mac and Linux machines and it's what I am going to start packaging my games with.
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the dark and gritty...Ice Cream Jonsey!
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Roody_Yogurt



Joined: 29 Apr 2002
Posts: 1993
Location: Milwaukee

PostPosted: Thu Jan 29, 2015 3:04 pm    Post subject: Reply with quote

Roodylib requires the official Hugo library, replacing everything that is updated, and yeah, it does solve some of the things mentioned in the TRAC.

I'll have a new version up soon and put links here with all of the places to get it.
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