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parse_rank and the player

 
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Ice Cream Jonsey



Joined: 27 Apr 2002
Posts: 20088
Location: Colorado

PostPosted: Fri Feb 09, 2007 8:18 pm    Post subject: parse_rank and the player Reply with quote

Let's say you have an object in the game which has the same noun as the player. Oh, I don't know. Let's say I called a player "Raif" and then I want him to access the Usenet group "raif".

Is it just me, or does Hugo always ask you to clarify what you mean if the player is involved? I set the newsgroup to a parse_rank of 30000 and the game still asks me which Raif I mean. Anyway to change this behavior? I've done a scan on "parse_rank" for my game, but I am not seeing the solution.
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Merk



Joined: 22 Nov 2004
Posts: 192
Location: Wichita, KS

PostPosted: Tue Feb 13, 2007 12:08 pm    Post subject: Reply with quote

I tried posting a reply this morning, and my silly computer locked up.

Anyway, I remember seeing somewhere in the library where the parse_rank for an object is set to the highest parse_rank of other objects plus one. It *might* be the plural_class -- which would have nothing to do with this -- but I don't remember.

When I get a chance, I'll try to set up a test and see if I can duplicate the same thing. I bet there's a work-around.

Have you tried changing the player object's parse_rank to -1 or -2 and see if that makes a difference? It's probably not a good long-term solution, but it might give clues.
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