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About a possible change in Hugo and/or Roodylib

 
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Tdarcos



Joined: 16 May 2008
Posts: 4441
Location: University Park, Maryland

PostPosted: Mon Dec 12, 2016 1:08 pm    Post subject: About a possible change in Hugo and/or Roodylib Reply with quote

I mentioned elsewhere that I am considering making a list of all the verbs handled by TADS and/or alternate phrasing and to create a drop-in replacement option for the Hugo standard system libraries and/or add this to Roodylib if appropriate.

If this is something Roodylib does not cover then the point is moot. I haven't really looked at it but I thought I should find out about potential change proposals.

If I or someone else notices what we think is a bug or has a potential addition to Roodylib, what would be the best way to offer it for potential inclusion if it is acceptable?

So I guess that last part is really a question for Roody Yogurt, but if anyone has suggestions on things that might be worth fixing in the original libraries I'd like to hear them.
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Roody_Yogurt



Joined: 29 Apr 2002
Posts: 1993
Location: Milwaukee

PostPosted: Mon Dec 12, 2016 4:38 pm    Post subject: Reply with quote

If there's a bug in Roodylib, you can either tell me here or send an e-mail to roodyyogurt at gmail.com. As far as addition suggestions go, whether it will be considered depends on how useful it is to the average game and whether it's something already handled by the bulk of existing game code out there (a great resource for seeing how Hugo handles a lot of things is the sample game "Vault of Hugo"). Also, for the most part, things like object classes don't belong in Roodylib. Those are better as separate extensions that authors can include as needed.
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Tdarcos



Joined: 16 May 2008
Posts: 4441
Location: University Park, Maryland

PostPosted: Tue Dec 13, 2016 4:45 pm    Post subject: Reply with quote

Roody_Yogurt wrote:
Also, for the most part, things like object classes don't belong in Roodylib.

I wasn't thinking of object classes; I think TADS has gone way overboard and it's not really an improvement. My real thought is I think TADS adds more verbs or more modified verbs and to the extent they are missing from Hugo they should be present if they are likely to be used.
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Roody_Yogurt



Joined: 29 Apr 2002
Posts: 1993
Location: Milwaukee

PostPosted: Tue Dec 13, 2016 4:50 pm    Post subject: Reply with quote

Hugo already has methods for adding whatever additional verbs to one's game, and it's fairly easy. I think the default verbs Hugo has is already pretty comprehensive (Roodylib only adds "search," I believe). If you can make a case for others, they will be considered.
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