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ACK Documentation, Online References, etc.

 
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Garth's Equipment Shop



Joined: 05 Dec 2008
Posts: 634
Location: Festering Foothills

PostPosted: Sun Jul 14, 2013 7:30 pm    Post subject: ACK Documentation, Online References, etc. Reply with quote

Your one stop shop for any and all online ACK related Documentation

TUTORIALS

Tutorial: Converting Tile Images That ACK Can Import By joebonk

REFERENCE MATERIALS

The Official ACK Manual

Adventure Creation Kit Quick Reference [WIP]

[MANUAL] ERRORS, TYPOS, SUGGESTIONS


Help Topics (for things not given thorough treatment in the manual)

Bit Mask Numbers new!

[TUTOR] Division, Rounding, and Modulus new!

"set graphic later" mode ???!??

Palettes, colors, and BMP files or How To Import New Tiles To An Adventure

How to copy individual maps from one Adventure to another.

Powers of 2 Table (Helpful Reference for Bitwise Operations)

Bit-wise use of variables explained.


Last edited by Garth's Equipment Shop on Tue Nov 04, 2014 5:08 pm; edited 2 times in total
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Garth's Equipment Shop



Joined: 05 Dec 2008
Posts: 634
Location: Festering Foothills

PostPosted: Fri May 09, 2014 6:37 pm    Post subject: Source Documentation Reply with quote

List of Pascal source files in the ACK source folder. Pascal source file names in violet are the files used by the source file they are grouped under.

ACK00.PAS - Sets up the original DOS based launcher icon menu for running "load/create adventure" and running editors...
uses u_vars, u_graph, u_adv, graph, crt2, dos, u_fonts, u_graps, u_io, u_help;

ACK01.PAS - ADVENTURE CONFIGURATION pages and Load or create adventure routines.
uses u_io, u_vars, u_graph, graph, u_adv, crt2, dos, u_fonts, u_graps, u_help, u_sound;

ACK02.PAS - Play Adventure, ACK_main...
uses xms, overlay, overlay2, u_sound, u_help, u_io, u_vars, graph, u_graph, u_adv, crt2, dos, u_fonts, u_graps, o_play0, o_play0a, o_play2, o_play1, o_play3, u_delay2;

ACK03.PAS

ACK04.PAS

ACK05.PAS

ACK06.PAS

ACK07.PAS

ACK08.PAS

ACK09.PAS

ACK10.PAS

CRT.PAS

CRT2.PAS

GRAPH.PAS

I_ACK01.PAS

I_BYTCPY.PAS

I_CHKDST.PAS

I_CRCREC.PAS

I_DISCL.PAS

I_DLGED1.PAS

I_FCOPY1.PAS

I_GETIMP.PAS

I_GRPED1.PAS

I_MACRO1.PAS

I_MAPED1.PAS

I_MAPED2.PAS

I_MAPED3.PAS

I_MODNUM.PAS

I_MSGED1.PAS

I_MSGEXP.PAS

I_MSTREC.PAS

I_OBJED0.PAS

I_OBJED1.PAS

I_OBJED2.PAS

I_OBJED3.PAS

I_OBJED4.PAS

I_OVRDCF.PAS

I_OVRDCS.PAS

I_OVRDEC.PAS

I_PPLED1.PAS

I_PPLED2.PAS

I_RGNRPT.PAS

I_SELECT.PAS

I_SNDEFF.PAS

I_SNDNAM.PAS

I_WANDC1.PAS

KEYTEST.EXE

MAKE.BAT

MAKE1.BAT

MAKE2.BAT

MIXTEST.PAS

O_MAPED1.PAS

O_MAPED2.PAS

O_MAPED3.PAS

O_PLAY0.PAS - Variables and procedures used during an adventure in play...

uses u_sound, u_help, u_io, u_vars, graph, u_graph, u_adv, crt2, dos, u_fonts, u_graps, u_delay2;

O_PLAY0A.PAS

O_PLAY1.PAS

O_PLAY2.PAS

O_PLAY3.PAS

OVERLAY2.PAS

prep.bat

PTR_PORT.PAS

README.TXT

TPC.BAT

TPC6.EXE

TPC_ACK2.BAT

TPC_ALL.BAT

TURBO.TPL

U_ACK04.PAS

U_ADV.PAS

u_delay2.PAS

U_FONTS.PAS

U_GRAPH.PAS

U_GRAPS.PAS

U_HELP.PAS

U_IO.PAS

U_KEYDIS.PAS

u_mapexp.pas

U_MIO.PAS

U_OBJED0.PAS

U_SCRCAP.PAS

U_SMIX.PAS

U_SOUND.PAS

U_VARS.PAS

XMS.PAS
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