FAQ Search Memberlist Usergroups
Jolt Country Forum Index
Register Profile Log in to check your private messages Log in
Log in Log in

Roodylib shell component files

 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    Jolt Country Forum Index -> Hugo's House of Horrors
View previous topic :: View next topic  
Author Message
Bainespal



Joined: 09 Jul 2010
Posts: 151

PostPosted: Sat May 25, 2013 7:15 am    Post subject: Roodylib shell component files Reply with quote

I did a quick update to "Waiting for The End" the other day, formatting it with the newer version of the Roodylib shell. The only significant difference looks to be that the compilation flags "flags.hug." I think a version of "flags.hug" is supposed to be included in the source directory for every game based on the shell.

What about the other two files included in the shell's directory in the roodylib zip download -- 'roodyinc.h' and 'switchgram.g'? Are these supposed to go into your library directory, to control the settings for all your games, so that you edit these files whenever you want to change a switch or an inclusion?
Back to top
View user's profile Send private message
Roody_Yogurt



Joined: 29 Apr 2002
Posts: 1993
Location: Milwaukee

PostPosted: Sat May 25, 2013 5:24 pm    Post subject: Reply with quote

Of course, it's a bad sign when I have to look up the files in question just to refresh my memory, considering that I wrote them.

I think whether you want to treat "roodyinc.h" and "switchgram.g" as shell files to be further-edited or library files is up to you. To be honest, I haven't really been using the system much myself, as I haven't yet updated my text editor templates to use them as multiple files are annoying for cursory projects (which is the bulk of my Hugo coding).

Still, I stand by the hypothetical organizational usefulness, so I'm not going to take the new shells out in the near future. That said, there have probably been 2 or 3 flags added to roodylib.h that I still need to add to the new shell.

So, the new shell definitely has its drawbacks; I'm pretty sure I haven't included every possible library extension, but I don't remember what the logic behind the cut-off was. Just the same, hopefully people like the idea behind it enough that they modify it into somethint that works for them.

P.S. Regardless of whether you change "roodyinc.h" or not, you'll probably want to distribute those files with the rest of your code when sharing the source of your games. Nothing wrong with that.
Back to top
View user's profile Send private message AIM Address
Display posts from previous:   
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    Jolt Country Forum Index -> Hugo's House of Horrors All times are GMT - 7 Hours
Page 1 of 1

 
Jump to:  
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001 phpBB Group

Theme by Kage Musha - RPG Garden

Copyrights and trademarks are all of the belonging company. No copyright Infringement intended