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Hugo for J2ME

 
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Criptonite
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PostPosted: Sat Sep 24, 2005 11:28 am    Post subject: Hugo for J2ME Reply with quote

Has anyone heard about a Hugo port to Java 2 Micro Edition so that games can run on mobile phones?

Dave
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Ice Cream Jonsey



Joined: 27 Apr 2002
Posts: 20088
Location: Colorado

PostPosted: Sat Sep 24, 2005 12:03 pm    Post subject: Reply with quote

I have not! That's really interesting. Was there a post on Usenet about it or anything?
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Lysander



Joined: 08 Jul 2003
Posts: 1694
Location: East Bay, California.

PostPosted: Mon Sep 26, 2005 9:55 am    Post subject: Reply with quote

Didn't someone ake a Frotz interpreter for Simbion?
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Merk



Joined: 22 Nov 2004
Posts: 192
Location: Wichita, KS

PostPosted: Mon Sep 26, 2005 3:42 pm    Post subject: Reply with quote

Would the text area be big enough to even make the games playable? I mean, it wouldn't be a lot of fun to have to scroll through two pages just to read responses to a command... not to mention long room descriptions....

?
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OrangeWindies



Joined: 11 Apr 2005
Posts: 4
Location: Abuja, Nigeria

PostPosted: Tue Sep 27, 2005 6:46 am    Post subject: Reply with quote

A J2ME port would be very tricky. Resources are very limited on mobile phones and the UI would be extremely difficult to do well.

For example, on a SonyEricsson K700i (I just happen to have one here with a J2ME emulator) you have a 176x220 pixel display and have from 512KB to 1.5MB of available memory.

There is no filesystem, although you might be able to bodge something using J2ME's record-based storage system. Entering commands on a mobile phone keypad would be painful.

It might be just about doable on the bigger smartphones which use a slightly more capable version of Java (some of them have PersonalJava).
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