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This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    Jolt Country Forum Index -> Hugo's House of Horrors
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Ice Cream Jonsey



Joined: 27 Apr 2002
Posts: 20088
Location: Colorado

PostPosted: Mon Mar 29, 2004 11:35 am    Post subject: Water Reply with quote

Has anyone been working on a Hugo library file to model water? Does anyone know if such a thing is finished or in development by anyone?
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the dark and gritty...Ice Cream Jonsey!
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bruce



Joined: 04 Jun 2002
Posts: 2547

PostPosted: Mon Mar 29, 2004 4:31 pm    Post subject: Reply with quote

Shit, why don't you model a rope and burning while you're at it?

Actually, that sounds like a Superfriends thing:

"Shape of a hawk!"
"Form of a burning water rope!"

Bruce
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Kent



Joined: 27 Jun 2003
Posts: 119

PostPosted: Mon Mar 29, 2004 9:35 pm    Post subject: Water ropes Reply with quote

I got a little ways into coding a general quantity/liquid class but never needed it so never really developed it to the point where it was useful.

As for ropes, well, you get those for free in Hugo, of course.
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Ice Cream Jonsey



Joined: 27 Apr 2002
Posts: 20088
Location: Colorado

PostPosted: Tue Mar 30, 2004 9:50 am    Post subject: Re: Water ropes Reply with quote

Kent wrote:
I got a little ways into coding a general quantity/liquid class but never needed it so never really developed it to the point where it was useful.


My solution, which is really just a quick little thing, is as follows: there's one amount of water, and a slowly dribbling fountain for it to come from. Should the water be tossed to the floor or at someone, well, hahaha, that water is removed from the game and the fountain will dribble some more water into the game a couple turns later.

It does become a problem when the water is in a container, because the game doesn't see it affected by a "remove water" command.

But I'm sort of banking that the rest of the game won't inspire someone to say, 3/4ths the way through it, "Come on! This is HORSESHIT! This is so unrealistic!"


Quote:
As for ropes, well, you get those for free in Hugo, of course.


!! You do? I didn't know that. Do you mean there's a class for ropes already in the libraries, or that other class definitions and such handle this nicely?
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Roody_Yogurt



Joined: 29 Apr 2002
Posts: 1993
Location: Milwaukee

PostPosted: Tue Mar 30, 2004 9:53 am    Post subject: Reply with quote

I figured he meant "free ropes to hang oneself with" or something.
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Kent



Joined: 27 Jun 2003
Posts: 119

PostPosted: Tue Mar 30, 2004 12:47 pm    Post subject: Ropes again Reply with quote

Yeah, the attachable class in objlib.h. I've used this several times, including in my current thing. There's a hopefully pretty clear example in the sample game, where the attachable class is used for both the rope and the dart/dartboard.

Roody, you're just no good.
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Roody_Yogurt



Joined: 29 Apr 2002
Posts: 1993
Location: Milwaukee

PostPosted: Tue Mar 30, 2004 1:02 pm    Post subject: Reply with quote

Er, well, that's the other thing I thought you might mean.
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