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  Topic: Support for party managment?
rld

Replies: 13
Views: 5985

PostForum: Adventure Creation Kit   Posted: Mon Feb 27, 2017 8:47 am   Subject: Support for party managment?

The mega-patches have array-like scratch variables, and option settings - but these are not saved along with the regular variables. I was thinking of periodically saving these extra variables as obj ...
  Topic: New ACK Fonts
rld

Replies: 6
Views: 5201

PostForum: Adventure Creation Kit   Posted: Tue May 10, 2016 1:43 pm   Subject: New ACK Fonts
Nice!

Anyone else have some custom fonts they want to contribute to this thread? :)
  Topic: Revenge of the Zomos
rld

Replies: 14
Views: 7401

PostForum: Adventure Creation Kit   Posted: Thu Jan 07, 2016 9:54 am   Subject: Revenge of the Zomos
Looking at some of the macros in the ZOMO game
(which is very cool, btw) and I had a question:

I see the line

SET 0 = 0

repeated in several macros. Was there a reason for this?

Thanks!
  Topic: Revenge of the Zomos
rld

Replies: 14
Views: 7401

PostForum: Adventure Creation Kit   Posted: Mon Nov 02, 2015 10:01 am   Subject: Revenge of the Zomos
Soooooo AWESOME!

Finally we are starting to add to our completed ACK
game catalog! :)

I downloaded and verified that I could get it started with a
new game ok. Looks really fascinating so fa ...
  Topic: WIP - Revenge of the Zomos
rld

Replies: 19
Views: 12561

PostForum: Adventure Creation Kit   Posted: Mon Sep 28, 2015 12:49 pm   Subject: WIP - Revenge of the Zomos
This looks really amazing and I am very excited to
see a beta release come out that we can all
try!
  Topic: Custom worldmaps larger than 256x256?
rld

Replies: 0
Views: 3051

PostForum: Adventure Creation Kit   Posted: Tue Aug 19, 2014 11:12 am   Subject: Custom worldmaps larger than 256x256?
Looking through the code, and I was wondering how many
people have successfully used (or tried to use) a custom
worldmap larger than 256x256 tiles with ACK. As detailed
in the manual, this means t ...
  Topic: My Challenge to this area
rld

Replies: 24
Views: 16938

PostForum: Adventure Creation Kit   Posted: Thu Aug 14, 2014 9:52 am   Subject: My Challenge to this area
The cone weapon issue (for room maps, at least) and the
bug about creatures not walking over lightsource/opaque
spaces should be fixed in the newest ACK patch; see the
Megapatch 0.9 alpha release ...
  Topic: ACK Megapatch 0.9 alpha release
rld

Replies: 3
Views: 4851

PostForum: Adventure Creation Kit   Posted: Thu Aug 14, 2014 9:50 am   Subject: ACK Megapatch 0.9 alpha release
Working on the next patch release, and since I think I
have a couple of bugs fixed here it is for someone bold
to try out:

http://www.80sgaming.org/ack_files/ack_patch_09_alpha.zip

Bugs which ...
  Topic: Terrain issue with NPCs
rld

Replies: 11
Views: 7881

PostForum: Adventure Creation Kit   Posted: Thu Aug 07, 2014 11:24 am   Subject: Terrain issue with NPCs
One workaround you could try is to have two different types
of forest spaces. In the first one, let's call it "Edge of Forest",
you can set the condition to prevent the player from
trav ...
  Topic: Terrain issue with NPCs
rld

Replies: 11
Views: 7881

PostForum: Adventure Creation Kit   Posted: Mon Aug 04, 2014 8:44 am   Subject: Terrain issue with NPCs
I am looking into this; I think there are a couple of related bugs having to do with the check of whether or not a creature can walk over a given space.

A couple of notes:

o Creatures are block ...
  Topic: My Challenge to this area
rld

Replies: 24
Views: 16938

PostForum: Adventure Creation Kit   Posted: Fri Jul 11, 2014 2:18 pm   Subject: My Challenge to this area

I have made games that I can not continue due to a problematic event or even an ACK bug. But what if it can never be resolved? Should I even bother contributing anything from it? Or forget about it? ...
  Topic: Does anyone use Mega Patches?
rld

Replies: 3
Views: 4280

PostForum: Adventure Creation Kit   Posted: Tue Jul 01, 2014 10:25 am   Subject: Does anyone use Mega Patches?
Every town and dungeon I make has it's own tileset. I may have 50 tilesets by the time Abyss is done. The only problem I am wondering so far is coming into a savegame how do we have the correct tile s ...
  Topic: ACK user file page is under construction
rld

Replies: 10
Views: 7921

PostForum: Adventure Creation Kit   Posted: Mon Jun 16, 2014 1:47 pm   Subject: ACK user file page is under construction
please edit the 80sgaming.org/ack/default.htm to include the link to your repository (default.htm) at 80sgaming.org/ack_files/ and also the link to upload to the repository on the repository page itse ...
  Topic: ACK user file page is under construction
rld

Replies: 10
Views: 7921

PostForum: Adventure Creation Kit   Posted: Thu Jun 12, 2014 8:33 am   Subject: ACK user file page is under construction

About the file repository at 80sgaming.org. I REALLY REALLY hope we haven't seen the last of rld. (shudders in horror at the thought of losing him forever) If you are still lurking rld could you pl ...
  Topic: ACK user file page is under construction
rld

Replies: 10
Views: 7921

PostForum: Adventure Creation Kit   Posted: Fri Jan 24, 2014 11:53 am   Subject: ACK user file page is under construction
Well, finally I have gotten around to posting some of the
driveHQ-submitted files to a page on the 80sgaming.org
site:

http://www.80sgaming.org/ack_files/default.htm

Everyone should be able to ...
  Topic: Adding step macro for creatures
rld

Replies: 5
Views: 4760

PostForum: Adventure Creation Kit   Posted: Mon Sep 16, 2013 10:21 am   Subject: Re: step creature macro

X can be set by the step macro to assign an 'extra move' to the creature. This move would take place in addition to, and before, the normal move/attack sequence. Values for X might be something li ...
  Topic: [WIP] WACK <<Wasteland ACK>>
rld

Replies: 20
Views: 20971

PostForum: Adventure Creation Kit   Posted: Fri Aug 16, 2013 9:28 am   Subject: [WIP] WACK <<Wasteland ACK>>

BTW: Im scrapping the voice acting idea. Too much work for one man and theres only so much I can do with my own voice.

Garth, I know this has been suggested before but I think there might be a nu ...
  Topic: How many finished ACK games are there?
rld

Replies: 26
Views: 14179

PostForum: Adventure Creation Kit   Posted: Tue Jul 09, 2013 8:46 am   Subject: How many finished ACK games are there?

I did get access to the repository but my attempts at upload failed several times due to a "create folder failed" error. I did not package these as stand alone apps. I created a mac comp ...
  Topic: How many finished ACK games are there?
rld

Replies: 26
Views: 14179

PostForum: Adventure Creation Kit   Posted: Mon Jul 08, 2013 9:33 am   Subject: Re: Finished ACK games

I have 2 completed Ultima reconstructions that if anybody wanted to check out I don't mind sharing.

I built an alternate universe version of Ultima 3 with expanded locations and story as a first ...
  Topic: MAPSET question
rld

Replies: 13
Views: 8229

PostForum: Adventure Creation Kit   Posted: Wed Feb 13, 2013 1:12 pm   Subject: MAPSET question
The location you are editing does need to be within about 16 spaces for either MAPSET or MAPADD or any of the other map editing commands if you are in a world map region. If you are in a room-type re ...
 
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