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  Topic: Hugo family tree
Kent

Replies: 6
Views: 3314

PostForum: Hugo's House of Horrors   Posted: Sun Apr 02, 2017 8:52 pm   Subject: Hugo family tree
Roody brought this to my attention and I remembered my password so, you know, big day for me here.

I'd say bumping the version number makes sense. I mean, there are obviously some hiccups with the ...
  Topic: Array problems
Kent

Replies: 7
Views: 4465

PostForum: Hugo's House of Horrors   Posted: Thu Sep 22, 2011 12:07 pm   Subject: Re: Array problems
Well, you made me actually log in and answer this. Like some sort of puppetmaster.

Hugo suffers from what I call "The Implementer Problem" in which a processor suffers from the language b ...
  Topic: [INFINITESIMAL REVIEW] Inception
Kent

Replies: 34
Views: 8603

PostForum: The Pleasure Wharf   Posted: Tue Dec 14, 2010 2:59 pm   Subject: [INFINITESIMAL REVIEW] Inception
A movie with a guy dreaming in it is the mark of a sad, desperate filmmaker.
  Topic: Kent Tessman's Bull
Kent

Replies: 10
Views: 5004

PostForum: The Pleasure Wharf   Posted: Fri Sep 25, 2009 3:17 pm   Subject: Kent Tessman's Bull
It's fucking amazing.
Well, obviously that quote is going on the poster.
  Topic: Deadwood
Kent

Replies: 6
Views: 2293

PostForum: The Adventurer's Guild   Posted: Mon Oct 08, 2007 9:56 am   Subject: Deadwood
In case it's unclear, it is the best show ever.
  Topic: Maximum Line Length!
Kent

Replies: 21
Views: 21968

PostForum: Hugo's House of Horrors   Posted: Wed Oct 03, 2007 4:28 pm   Subject: Maximum Line Length!
I hard-coded that as "1024"? Excellent work. There should be a MAXBUFFER #define in hcheader.h. Since I didn't use that for that allocation, I'll have to look at it in more detail to be s ...
  Topic: Maximum Line Length!
Kent

Replies: 21
Views: 21968

PostForum: Hugo's House of Horrors   Posted: Tue Oct 02, 2007 2:51 pm   Subject: Maximum Line Length!
If I understand you correctly and recall the compiler source (without actually, you know, looking at it), I think there's a 1024-character input buffer used for reading source code line-by-line, and i ...
  Topic: Pound - Number characters (like #241) crash Linux
Kent

Replies: 7
Views: 7989

PostForum: Hugo's House of Horrors   Posted: Wed Sep 19, 2007 10:07 pm   Subject: Pound - Number characters (like #241) crash Linux
Cripes. Who the hell wrote that thing, then, anyway?
  Topic: To Kent: -fwritable-strings in GCC Linux
Kent

Replies: 7
Views: 10541

PostForum: Hugo's House of Horrors   Posted: Mon Aug 20, 2007 9:00 am   Subject: To Kent: -fwritable-strings in GCC Linux
Okay, sorry, I just read your post more carefully this time, and saw the word "segfault". That isn't what we in the business call "working".

Things are really busy right now, b ...
  Topic: To Kent: -fwritable-strings in GCC Linux
Kent

Replies: 7
Views: 10541

PostForum: Hugo's House of Horrors   Posted: Mon Aug 20, 2007 8:58 am   Subject: To Kent: -fwritable-strings in GCC Linux
Thanks for the heads up. I'm not near a Unix/Linux machine where I can test a build, but is that switch still required? I had thought I'd removed its necessity on the basis of being a good programmi ...
  Topic: [Hugo] Lib Bug? Ask Barman About Himself...
Kent

Replies: 4
Views: 6456

PostForum: Hugo's House of Horrors   Posted: Sat Jan 20, 2007 1:03 pm   Subject: [Hugo] Lib Bug? Ask Barman About Himself...
Sorry: I meant to comment on this earlier. I think that looks like the right approach. I don't have time to test it extensively to see if it holds up, but I'd like to hear if people do, and any othe ...
  Topic: Semi-interesting statistics
Kent

Replies: 7
Views: 10186

PostForum: Hugo's House of Horrors   Posted: Tue Nov 21, 2006 1:25 am   Subject: Semi-interesting statistics
Sorry, I also could've actually answered a couple questions while I'm at it.

Yeah, these are basically pulled from the generated archive stats and quickly sorted.

The nine most downloaded indivi ...
  Topic: Kent is making a movie
Kent

Replies: 3
Views: 6478

PostForum: Hugo's House of Horrors   Posted: Tue Nov 21, 2006 1:04 am   Subject: Kent is making a movie
I'm what?

Holy crap I'd better get back to work.
  Topic: short_desc for rooms
Kent

Replies: 10
Views: 9286

PostForum: Hugo's House of Horrors   Posted: Tue Nov 21, 2006 1:03 am   Subject: short_desc for rooms
See what happens when a library designer forces his 1980s-era Infocom-inspired expectations on you?

I see your point.

short_desc should probably be added to the library as a default fallback for ...
  Topic: Semi-interesting statistics
Kent

Replies: 7
Views: 10186

PostForum: Hugo's House of Horrors   Posted: Tue Nov 21, 2006 1:01 am   Subject: Semi-interesting statistics
I hope I'm category 3, man.
  Topic: Music!
Kent

Replies: 7
Views: 8221

PostForum: Hugo's House of Horrors   Posted: Tue Nov 21, 2006 1:00 am   Subject: Music!
Yeah, there's really no way to explicitly tell when a song has finished playing. Call this a shortcoming of the current implementation, and call the implementation "The thing that was easiest to ...
  Topic: Merk is entering a competition
Kent

Replies: 3
Views: 5818

PostForum: Hugo's House of Horrors   Posted: Tue Nov 21, 2006 12:58 am   Subject: Merk is entering a competition
And Merk did damned well (once again). Congratulations!
  Topic: Having some difficulty with Hugo sound
Kent

Replies: 11
Views: 10335

PostForum: Hugo's House of Horrors   Posted: Tue Nov 21, 2006 12:57 am   Subject: Having some difficulty with Hugo sound
I'm going to have to look into this a little when I get more time. Obviously I don't see this myself (on Fedora Core-something), but it sounds reminiscent of something way back when I was experimenti ...
  Topic: Hugo Interpreters and Public Awareness
Kent

Replies: 4
Views: 6360

PostForum: Hugo's House of Horrors   Posted: Tue Nov 21, 2006 12:55 am   Subject: Hugo Interpreters and Public Awareness
Both valid points, actually. I could maybe actually implement some form of text selection as it stands now, using the double-click-on-word functionality that came in a version or three ago. (Really, ...
  Topic: Work in Progress: the Good and the Bad
Kent

Replies: 7
Views: 7811

PostForum: Hugo's House of Horrors   Posted: Tue Nov 21, 2006 12:49 am   Subject: Work in Progress: the Good and the Bad
I believe he's referring to the remote object class in the Future Boy! source code. (Maybe?)

One of a few Hopefully Handy new classes/utilities/tools/etc. in the source to make your Hugo game writ ...
 
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