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[quote="Ice Cream Jonsey"][quote="bruce"]Yes, I own ACS. I even fucking *bought* it.[/quote] Whoa, I bought it! Is that a shot? What is that based on? I buy software, d00der! [quote]Yes, I made some games with it. Yes, it was pretty goddamn cool. Yes, I am fighting the urge to bust it out on the Apple II even now.[/quote] I would actually drop everything and play one of your ACS games if it is somehow technologically possible. Actually, if not for Gerrit sending over pictures for the next text game, I'd probably pause everything for a week and get an ACS game going of my very own. GOD that thing was awesome. It is very difficult to not want to pick the thing up when I see that screenshot. It just looks so.... deliciously gamey....[/quote]
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Garth's Equipment Shop
Posted: Tue Aug 11, 2009 7:12 am
Post subject:
Chris H wrote:
SaxxonPike wrote:
I've been trying to break open the internals of the ACS adventure file format. ...
Hey SaxxonPike, I don't know if you're still lurking here, but have you made any progress with this? I'm thinking about trying to port the ACS game "Rivers of Light" to ACK, and being able to see exports of the data would of course help greatly. :)
Hope you are still interested in making this port Chris. I have taken up this request myself since SaxxonPike seems to be busy with other stuff.
All I did was run the Amiga ACS rom in WinUAE the emulator for Amiga games and chose construct adventure with the Rivers of Light game disk loaded instead of one of the other kits. Then I simply went in to the various editors and was able to see everything needed to recreate it in all its lovely detail in ACK. I took many screenshots for you too. I also took the liberty of importing all the Amiga ACS graphics and recreating the ROL worldmap in ACK. See the
Rivers of Light WIP
thread.
Hope it inspires you to go ahead with your port! It would be a cool addition to the sample games included with ACK. But I would also enjoy playing an original parody of it as you are so good at that. ;)
rld wrote:
That is awesome, thanks.
Those tiles look much better than the ACS graphics I remember - of course, I had the 4-color IBM PC version.
No prob!
rld
Posted: Thu Jul 09, 2009 7:19 am
Post subject:
That is awesome, thanks.
Those tiles look much better than the ACS graphics I remember - of course, I had the 4-color IBM PC version.
Garth's Equipment Shop
Posted: Tue Jul 07, 2009 10:12 pm
Post subject:
Sorry for the delay. I didn't have them altogether in convenient ready to import files just then. But I've whipped some up just for you!
Check em out here.
rld
Posted: Tue Jul 07, 2009 8:51 am
Post subject:
Garth's Equipment Shop wrote:
So grateful "Un" chose to go with the Amiga port for his IPAT ["I played a thing"] play through video. The graphics are oh so much bettah! I already have the complete Amiga ACS graphic tiles set by the way if anyone wants them.
I would be interested in seeing the ACS tiles - can you post a link to them in this thread?
What size are they - would we be able to directly import them to ACK?
Garth's Equipment Shop
Posted: Mon Jul 06, 2009 8:49 pm
Post subject:
Below the Root looks and sounds like a very interesting piece of gaming history. Its from 1984 and it picks up where a series of utopian/dystopian books leaves off and is co-produced by the author of the books [Green Sky trilogy]. Very unique RPG in it's own right and pretty impressive animation and collision detection for it's time. While not very impressive graphically I think the artist did some pretty nice work [within the limitations of the time] on some of the scenery creating almost celtic knotwork style vine work for the tree house/villages.
Garth's Equipment Shop
Posted: Mon Jul 06, 2009 8:04 pm
Post subject:
That last post was getting a lil long due to excessive append edits so I'd better stick this one in a new post.
I was checking out 'Un's youtube profile to learn more about him and his other prjects and thought the info he provided there was worth repeating here:
Quote:
Hey, folks, I'm Un! I do what are effectively video Let's Plays: longplays of video games with commentary. I started out using the name "I Played a Thing" due to my perception of LPs as an SA-specific phenomenon; I continue to use it because, well, I like it. But yeah, these are pretty much LPs. Enjoy...?
Oh, and higher-quality versions are also downloadable at
http://www.skunkfooqua.com/ipat
Part 1
Part 2
Part 3
Part 4
Part 5
Part 6
Part 7
Part 8
Part 9
Part 10
Garth's Equipment Shop
Posted: Mon Jul 06, 2009 6:28 pm
Post subject:
Cool thanks rld, checkin
it
out now. Game playthroughs are one of my favorite things to search for on youTube.
EDIT: He chose to be fire in graphic tile and in name - lol!
So grateful "Un" chose to go with the Amiga port for his IPAT ["I played a thing"] play through video. The graphics are oh so much bettah! I already have the complete Amiga ACS graphic tiles set by the way if anyone wants them.
I like his narration too, the way he goes in and out of his theatrical voice which is totally overacted in a B-movie sort of way which reminds me a little of the Deathstalker series [DSII being the best for it's humor] of films.
Ah, the honey-comb cereal commercial jingle... lol! I love that cereal!
Hey, this 'Un' guy is a prime candidate for initiation into the wondrous mysteries and magic of ACK!
In part 3: He says "Use keys to open doors." He sounded almost just like the mysterious disembodied voice from the classic 80's arcade game Gauntlet, lol. Plenty of 80's references in this series folks, if your paying attention. BTW: This series has 10 parts to it! This guy has a number of other similar game play through series as well. Quite the prolific youtube videomentary man.
rld
Posted: Sun Jul 05, 2009 2:45 pm
Post subject:
There's an interesting playthrough of ACS Rivers of Light on Youtube also. Just search for "IPAT rivers of light" on youtube.
Garth's Equipment Shop
Posted: Sun Jul 05, 2009 11:47 am
Post subject:
Hey Chris, if SaxonPike's solution doesn't pan out I would be happy to lend a hand in gathering data from the ROL adventure the good old fashioned way... by playing it! I usually takes notes and draw maps out on graph paper when I am on an adventure so it will not be too difficult, I just need to save the game at different points and try different things each time.
Chris H
Posted: Fri Jan 30, 2009 11:12 am
Post subject:
SaxxonPike wrote:
I've been trying to break open the internals of the ACS adventure file format. ...
Hey SaxxonPike, I don't know if you're still lurking here, but have you made any progress with this? I'm thinking about trying to port the ACS game "Rivers of Light" to ACK, and being able to see exports of the data would of course help greatly. :)
Myrmidon
Posted: Thu Jan 29, 2009 4:34 pm
Post subject: it is totally possible to play it on pc.
Ice Cream Jonsey wrote:
Dosbox ACS update!
Quote:
The game seems to run flawlessly, and even too fast (had to reduce my CPU cycles to 250). However, it is unplayable on a machine that does not have a physical floppy (i.e. a laptop). The game needs the user to swap disks and there is not (to my knowledge) a mechanism in DOSBOX to do this with a mounted directory. Thus, since you can't create "adventure disks", you can't play the game.
You totally can. I downloaded the hoxsc64 emulator and it has ran perfectly on my laptop. I have been playing about a week now with no issues. If you download the.d64 rom files for acs you'll be playing just as you did in 1985!
Hey yeah? Cos I have a floppy disk right here, a five and a quarter, that I have been looking to install on my main gaming PC for a while now. Hmm. Hmm!
8bitweapon
Posted: Mon Oct 20, 2008 2:39 pm
Post subject: ACS
WOw!
Others like me! Perhaps I'll dust off my ACS and make my adventure I've been dreaming up for 10 years. I wanna get the Amiga version to play the ken st andre game!
Hi everybody! Im actually friends with Dave Warhol who did the music for the c64 version. He is the whole reason I do music in gen. :)
-Seth
www.8bitweapon.com
Chris H
Posted: Thu Oct 02, 2008 8:51 pm
Post subject:
This is very cool! I'd be very interested to hear how the data is structured for ACS, if you'd care to share any details?
jjsonick
Posted: Thu Oct 02, 2008 8:26 pm
Post subject:
Interesting, SaxxonPike! Let us know how that goes.
SaxxonPike
Posted: Tue Sep 30, 2008 2:12 pm
Post subject:
I've been trying to break open the internals of the ACS adventure file format. I like doing this just for something I enjoy doing on free time - and the old formats tend to be a lot more intricate. This is no exception!
My main goal is to write an editor for Windows that operates exactly like the game, and even offers the option to import old worlds. Working on the import feature first has taught me a lot about how the game works on the inside.
It's not a serious project, rather just one for the love of the nostalgia surrounding the game. :) Most of it is finished, but there are a few odd quirks...
Oldschoolgamer
Posted: Mon Sep 01, 2008 2:52 am
Post subject:
Hi,
I was able to get adventure construction set to work without any sort of drive mounting or emulation tricks. I remembered that back when I used to play it, the game would store the adventure file as "adven.hrd". I remember because we used to copy and rename this file back and forth to allow for multiple adventures.
It seems that when you try to create a new adventure disk, the game looks for a floppy drive. Without some sort of emulation (or an actual physical device) it doesnt work. I have discovered however that if there is a pre-existing file in the game directory it will use that.
Hence I was able to get it to work very simply. All I did was to create a blank text file in the same directory as the game and rename it to "adven.hrd" and then I was able to create a game disk normally.
If you try to construct or play before creating the game disk it will tell you that this is not an ACS adventure disk (Obviously because its a blank file you just created), but the existance of the file gives the game something to point to and allows the creation of the game disk.
After that it should just work. I hope this helps you all to get it working as easily as I did.
Chris H
Posted: Fri Feb 08, 2008 1:26 am
Post subject: Batch file for running the PC version of ACS
Hi all,
I had a need to run the PC version of ACS (in DosBox, of course) and found it to be a bit tricky, given that ACS is expecting to run off floppy and have you change disks. However, I found a reasonably simple way to trick it into working, and thought I'd share it here.
Create this batch file, make sure to customize the 3rd and 4th lines to match where you want to keep your copy of ACS and your ACS games (the latter being an empty folder you create somewhere)
Code:
@echo off
set /p gamedisk=Enter a label for your game disk:
set acsprogram="c:\dosgames\acs"
set acsgames="c:\dosgames\acsgames"
:start
cls
if exist x:\ subst x: /d
subst x: %acsprogram%
echo ACS program disk is now in the X: drive.
subst
pause
cls
subst x: /d
if not exist %acsgames%\%gamedisk% md %acsgames%\%gamedisk%
subst x: %acsgames%\%gamedisk%
echo ACS game disk %gamedisk% is now in the X: drive.
subst
pause
goto start
Then, run that batch file (from Windows) before you run DosBox. It will create a fake X: drive, prompt you for a label for the game disk you'll be making (for example, "rivers") and then mount the ACS disk in the X: drive.
Now, load DosBox, and do "mount a x:\" -- now DosBox will see your fake X-drive as a fake floppy. Go to A: and load ACS as you normally would.
Whenever ACS tells you to switch between the program disk and your game disk, just switch over to the batch file (still running) and press a key.
This is a bit crude, and someone will no doubt improve on it, but I was able to play ACS just fine this way. :)
jjsonick
Posted: Thu Dec 27, 2007 5:15 pm
Post subject:
Anonymous wrote:
Is there a specific why RPG Maker is being discarded in favor of the Adventure Construction Set?
Yeah, I think the PC RPG Maker series is great, and will probably buy RMVX when its English version comes out in Feb, but Robb's point about time investment is true - when I mess with one of the RPG Makers, I always get the urge to replace all the graphics with equally high-quality but custom stuff, which is not practical outside of forming a team or having the free time of the unemployed. The appeal of ACK is ACS/Ultima nostalgia + ease of re-doing everything custom.
Ice Cream Jonsey
Posted: Thu Dec 27, 2007 1:43 pm
Post subject:
RPG Maker seems like a perfectly fine program, but it is (last I checked) not freeware, and there seems to be more of an investment required on the part of the developer to make games in that system.
(Don't get me wrong - all the games I have played in that system look rgreat.)
Plus, there's definitely a nostalgia thing going on with ACK. I imagine many of us spent a lot of time with Adventure Construction Set adventures, and re-creating that feeling has its upside.
Guest
Posted: Thu Dec 27, 2007 11:33 am
Post subject:
Is there a specific why RPG Maker is being discarded in favor of the Adventure Construction Set?
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