My Arcade Games
I have an account at ArcadeCrusade here, with more photos of my home arcade.
Games as of June 2013:
Asteroids (Atari, upright, 1979)
Mods: Rapid-Fire mod, Braze kit for high score save
Centipede (Atari, 1980)
Crystal Castles (Atari, cocktail, 1983)
Elevator Action (Taito, 1983)
Mappy (Midway, 1983)
Marble Madness (Atari, upright, 1984)
jrok’s JAMMA WSF board, plays Robotron 2084, Defender, Stargate, Sinistar, Joust, Bubbles, Splat, Blaster.
Mr. Do! (Universal, 1982)
Ms. Pac-Man (Midway, upright, 1981)
Mods: 96-in-1 kit, plays Pac-Man, Ms. Pac-Man, Pac-Man Plus, Super Pac-Man, Pengo, Space Invaders, others.
Polybius (Sinnesloschen, upright, 1981)
Converted Egg Venture into JAMMA 48-in-1. Plays Galaga, Frogger, Galaga 3, Tank Battalion, Donkey Kong, Donkey Kong Jr., Donkey Kong 3, 1942, Ladybug, BurgerTime, Galaxian, Dig Dug, Crush, Mappy, Centipede, Milipede, Jr. PacMan, Phoenix, Time Pilot, Super Cobra, Hustler, Pinball Action, Scramble, Super PacMan, Space Panic, Super Breakout, New Rally X, Arkanoid, Qix, Juno First, Xevious, Mr. Do’s Castle , Moon Cresta, Bomb Jack, Shao-Lin’s Road, King & Balloon, 1943, Van-Van Car, Dig Dug 2, Amidar and Zaxxon.
Q*bert (Gottlieb, upright, 1982)
Mods: Mike Doyle’s Multi-Q*bert kit
Qix (Taito, 1981)
Tempest (Atari, upright, 1980)
Mods: Installed Tempest Tubes switch.
TRON: Legacy pinball (Stern, 2011)
Zoo Keeper (Taito, upright, 1982)
Games that I once had, and may again get someday!
Arkanoid (Taito, upright, 1983)
Converted The Pit
I really learned a lot about arcade games with this one. I took separate pieces and created a working game out of it. My work was fragile, however, and I did things like improperly solder connections that I should have purchased snap-together connectors for. I am currently turning a Warlords that got turned into an Arkanoid back into a Warlords. Great game, though it’s unfortunate that it was never really a dedicated machine.
Donkey Kong (Nintendo, cocktail, 1981)
In cocktail form, this game was just not that fun. I never got around to installing the high score save kit I purchased for it, either.
Funhouse pinball (William, 1990.)
Gauntlet II (Atari, upright, 1986)
Gyruss (Centuri / Konami, upright, 1983)
Mods: High score kit
Moon Patrol (Irem/Williams, cabaret, 1982)
Converted Omega Race cabaret mini cab. Contains Jason Souza’s High score kit
I traded or sold the cabaret this game was in to Jim Cleverly in 2013. I still have the board. Maybe someday I will find a home for it again.
Mr. Do! (Universal, upright, 1981)
Converted Qix, High score kit installed by Dan Gutchess
Satan’s Hollow (Midway, 1982)
This game looks great — the freaking Devil is on the side – and being a bright red cab, it really stood out. The gameplay got pretty old, however. I am not a big fan of top-down space shooters. I sold this game to the 1UP in Denver, CO.
Spy Hunter (Midway, upright. 1983)
Mods: Installed NiCad battery replacement to save high scores.
I enjoyed Spy Hunter a great deal, however mine was in rough shape. People would come over to play it and did remember it from their childhood. However, most of them played it on the Atari 2600, and the controls quickly overwhelmed them. I sold this to the 1UP in Denver, CO.
Wizard of Wor (Midway, upright, 1980)
A fun game that I traded to Jim Cleverly for his cocktail Donkey Kong.
Xenophobe (Bally Midway, upright, 1987)
I remember selling my Neon and getting $1000 for it. I took a look at craigslist and someone was selling this for $1000. I did no research whatsoever. I handed the cash over for this game. An incredible error – it is a $200 – $250 game at most. The single greatest financial blunder of my life. I quickly grew tired of the repetitive gameplay and the fact that it’s sort of spoiled when you can play forever in a home setting. Also, the tiny monitor on it really was a poor choice. I listed it a couple years later for $300 but did not get that much for it. Oh, it was also incredibly difficult to get out the stairs.
Boards that I had operational but have since sold…
Jail Break (Konami, 1985)
This worked in my Gyruss cabinet, although it was a horizontal game in a vertical cabinet. Jail Break used two buttons, while my Gyruss only had one, so it wasn’t in there very long.)
Time Pilot (Centuri, 1982)
Time Pilot also worked in my Gyruss cab. Unlike Jail Break, one fire button was enough for Time Pilot. This was a pretty fun game.
Tetris (Atari, 1988)
This was operational in my Multi-Williams JAMMA cabinet. Unfortunately, arcade Tetris is not that exciting.